The Great Whale Road is where story-driven RPG and turn-based tactics meet interactive historical fiction. Set in the Early Middle Ages, the game revives an ancient world through its digitally hand-drawn art, colourful characters, atmospheric soundtrack, and deeply researched lore.

Post news Report RSS Development Update - January

Our first major progress update in 2016. We have been busy planning the schedule to get The Great Whale Road ready for Steam Early Access in May, and we have been reworking the character tokens based on the feedback we received.

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New Year - New Art

We have been back at the studio for two weeks now. Apart from producing a data input tool for our design team and lots of scheduling, we also completed the redesign of the character tokens, and every warrior received legs indiscriminately of their culture.

Danes

Some of the characters had to be changed as well, as some of the poses did not work once they were standing.

Franks

The new full-sized tokens are actually faster to produce, which means we can implement more content than before.

Northumbrians

In addition to the 'miniature' style tokens we are planning to use close-up character portraits on the management screens.

3 portraits 1

This will also makes it easier for us to reuse art, which isn't straight forward when working on a hand-drawn 2D game. Below our artist experiments with slightly changing the facial hair of a Frankish character.

3 portraits 2

We also updated the mock-up combat with the new tokens - Danes and Franks in this one:

We won't update the development demo, but instead we will focus our efforts on getting a version ready for closed testing before Steam Early Access in May.

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Joachim @ Sunburned Games

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