To win you must get the crystal then get to the end door. You can find ammo and health around each map. Gold and chests give you extra points. There are 10 levels to complete. Different objects and treasures can be found around each map. Has a Doom-like style. Wooden crates are breakable, and metal crates are indestructable. Difficult gameplay. New creatures and textures.

This is a follow-up game to my previous game, The Caverns, which is here.
There is a sequel to this game, which is The Caverns 3: Epic Journey, which is here

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0 comments by cork279 on Jul 12th, 2013

So I wanted to put a few questions out there. Not sure who follows this game or who will answer, although any feedback is hugely appreciated.

As you may see if you follow the game I'm currently working on the environments for the first part of the game. Currently I am working on two environments, currently "the caverns" for level 1, part 1 and the "temple" theme for level 1, part 2. The caverns currently look like this:


The temple themed levels currently look like this:


Soon I'll also be updating the interface to a custom one, but in the future I'll probably update it yet again. One question I had about this part was, what other themes would be suitable for the game? I know I'm writing the story-line, but I'm sure I could fit in any new theme ideas as long as they're not too wild.

Another you thing you'll notice in the screenshots is the dark overlay, which I wanted to make the caverns look darker and add atmosphere to the old-school style graphics. This overlay will run externally to the game engine, since I don't have access to the source code so there's no way to integrate it. To reiterate what I said in the last update the engine is very limited but I'm planning on a few things to overcome these limitations such as the external application that'll act as a menu where I'll compile each part as I update them. Hopefully also an auto-updater, and as well as this it'll play the in-game music since the engine only accepts the midi file format which will cause many problems.

Some other questions I had in mind were:
What weapons do you think would be suitable for the game?

What enemy creatures should I add?

Are there any environmental objects you had in mind? (considering the appearance of the engine)

I like getting other peoples perspectives and ideas for the game, so anything is hugely appreciated. Also if anyone is interested in working on the game contact me here on ModDB. Things I do not need help with currently are story writers and soundtrack artists, but that's all.

Not too long an update this time around.
Thanks for reading,
Cork279

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The Caverns 2 v1.0

The Caverns 2 v1.0

Dec 12, 2010 Full Version 0 comments

To win you must get the crystal then get to the end door. You can find ammo and health around each map. Gold and chests give you extra points. There are...

Post comment Comments  (0 - 10 of 11)
Pablo--
Pablo-- May 21 2011, 2:16pm says:

I am now at level 5 where I am stuck at the end. There are three bats and I can't kill them! I only kill 2 before the third one gets me! Any tips? :(

+1 vote     reply to comment
cork279
cork279 May 22 2011, 4:37am replied:

Hmmm, I can't remember what I did...

Sometimes if you keep hidden behind a wall, and can see the side of an enemy, you can fire at them, without them getting you, you could try that.

I completed it, so I know it's possible ;)

+1 vote     reply to comment
Pablo--
Pablo-- May 22 2011, 8:18am replied:

The problem is, there is only one route and I can't hide behind a wall. :(

You can only go forward and you can't hide behind anything. (Well maybe behind a door)

+1 vote     reply to comment
Pablo--
Pablo-- May 17 2011, 6:14pm says:

I am definitily waiting for the next part to come out!
BTW, if you want to I could release a patch for this part to repair a few things.

+1 vote     reply to comment
cork279
cork279 May 21 2011, 11:01am replied:

Cool, sounds good.
Just one question: What things is it exactly that you'd repair?
And thanks!

+1 vote     reply to comment
Pablo--
Pablo-- May 21 2011, 1:59pm replied:

Well I would change the monster sounds, and probably add more balance.

+1 vote     reply to comment
cork279
cork279 May 21 2011, 2:28pm replied:

Cool, OK :D

+1 vote     reply to comment
Pablo--
Pablo-- May 21 2011, 3:39pm replied:

The problem is, I don't have the password for pak and I can't do it without it!

+1 vote     reply to comment
cork279
cork279 May 22 2011, 4:31am replied:

I'll send it, but I don't think I have it anymore, it'll prbably just be better if we make a very good The Caverns 3 :P

+1 vote     reply to comment
Pablo--
Pablo-- May 21 2011, 2:28pm replied:

And I would add new levels and maybe music.

+1 vote     reply to comment
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The Caverns 2: Uprise
Platform
Windows
Developer & Publisher
Malaya Studios
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Official Page
Thecaverns.tk
Release Date
Released Dec 11, 2010
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Style
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First Person Shooter
Theme
Fighter
Players
Single Player
Project
Indie
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The Caverns 3: Epic Journey, TBD
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The Caverns 2: Uprise, Released Dec 11, 2010
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The Caverns: Below, Released Jul 31, 2010
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