In The Broken Hourglass, players control an ordinary citizen of Mal Nassrin, fading star of the Tolmiran Empire. The city is under siege by some unexplained and unidentified magical force--no one may enter or leave, and the city's water supply has been reduced to a trickle. Caught in a devastating explosion which obliterates a large area of the city, you begin the game as a recuperating refugee caught up among an eager group of vigilantes and makeshift militiamen hoping to put the city to rights before complete chaos takes hold.

Post news Report RSS Development of The Broken Hourglass abandoned

The development of The Broken Hourglass was abandoned by the official team.

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The development of The Broken Hourglass has been abandoned by the official team.

This is the official news:

JasonCompton wrote: Planewalker Games LLC is formally abandoning development of The Broken Hourglass as a commercial product. I have concluded that it is infeasible for PWG to deliver the game promised, and unacceptable to try to market a product that would not meet expectations. I take full responsibility for this decision and the factors leading to the conclusion.

It is my intention to release the game materials for TBH and the underlying WeiNGINE game code in some open source/open content license model which will permit the ongoing exploration and development of the game as a non-commercial, community project. The exact licenses and scope of this public release have not yet been determined, and there is no specific timetable for this public release to happen. The intention will be to give the greater community the best chance possible to explore the potential of TBH and to honor the efforts of the dozens of people who have been involved with TBH's development over the years.

Support from RPG players and press has been overwhelmingly positive and constant during the long development cycle of TBH and I am extremely grateful. It remains to be seen if PWG will attempt a commercial project of more manageable scope in the future. Until that day, please accept my apologies for coming short of the mark, and my thanks for your interest.

It seems to be very sad news for fans of isometric cRPGs, especially considering this game was supposed to be developed & released for Linux and Macintosh platform as well.

The only consolation is that the development team promised to release the engine and its source code for use to all, but there's no definite timetable yet.


In-game shot In-game shot

The official website:


always a shame when a game is stopped developing!


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feillyne AuthorSubscriber

That's right, though, it has some chance of being revived... if it goes open-source.

Reply Good karma+1 vote
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