Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.
A fast-paced KOTH map designed for close-quarter combat. I wanted to try some new stuff when it comes to gameplay. I feel that this map accomplishes what I set out to do. It's somewhat small, but that increases how fast-paced it is. There are also many different pathways to take; lots of things to hide behind. Because of this, it keeps you on your feet. Everyone can come from everywhere. I do not plan on texturing this map. I'm lazy and bad at that anyway. That said, there are a few errors that I do know about. A few textures are misaligned and there are a number of lighting issues. But! Like I said, I'm going for gameplay. So, if you see or run into anything that affects that, please let me know as gameplay breaking errors are top priority. Thanks!