Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.
My first attempt at mapping for TF2 is a sort-of-modification to Gravelpit. It's still gravelpit, but I've modified the capture points and the paths between them. The most obvious change is that everything is flooded, but there's more than that. The map is technically complete, but I haven't playtested it yet. Once I've recieved enough feedback, I'll release a final version with whatever changes need to be made for gameplay. Don't hesitate to email me at kazhiim at gmail dot com with any suggestions.
That map must suck to play as a Pyro.
we need a under water plase whit oxygen and some new things like eastereggs or bridges plz and an death hole of shittines