Progress is going well - I am having some minor issues involving the engine I am using so I can't really fix those issues until I get in contact with its creator. Otherwise I am happy with the software.
Most of this week was dedicated to start developing NPC enemies to populate the world with, as well as making items. Oh jeez, the items... those can get painful to create at times because of the game's focus on crafting and loot.
In the next week, I am going to continue to build the world, which will probably be the biggest task, as well as continue developing the achievements system I have set up which gives bonus XP for tasks (like killing X crabs, crafting X this, etc.) and can be found in the pause menu.