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Survival of the Fittest is an upcoming sandbox RPG in which you enter the world of the cavemen. Craft the tools you need as you hunt through an ancient and untamed land, searching for food and shelter to survive. Meet tribes that can aid you through trade and provide great rewards for completing the quests they offer. However you must be wary, for aligning yourself with one tribe may alienate another as you will have to choose which factions to support, war with, or ignore. But men are far from the greatest threat you will face the vicious dinosaurs that roam the land. Will you be able to forge your own destiny?
You're a man/woman who recently turned 16 and decided it was time to leave your tribe and see the rest of the island off of Pangaea you are on, and that is exactly what you do. There is not going to be a main story, to let you go explore and create your own adventures.Planned features include:
-A wide-open, living and breathing (day/night cycle, random weather, etc.) original sandbox world to explore with quests to do, dinosaurs to beat up, loot to grab and weird people to meet.-In depth character customization, as you progress you can choose abilities that suit your own style of play-Crafting system.-Survival! You'll have to drink, eat and sleep to survive.-Dinosaur fights! Kick dino butt!-Factions... Fight for the cause you believe in or go it alone!-Stats. Follow progress on everything you do!-Permadeath
Follow for more updates on my progress, as well as news and more screenshots.
Sorry for not updating for a while – I didn’t update because there wasn’t much action for about a week, and thus I was holding out until we had some interesting stuff to say.
A lot of the work done recently was either trying to fix bugs (mostly due to the engine, which while is awesome, easy-to-use and has a lot of good functionality, sometimes the new updates that were supposed to fix old issues now make things worse) or adding little features. Terraformation is messed up for now as is this unexplainable bug where you sometimes turn into a pile of eggs. At least the time/resting mechanic now works.
Some examples of the little features include the ability to do stealth attacks, the new level-up mechanic with more perks, the ability to negotiate with bandits and try and bribe them to stay away, a lot more sound effects (ambient, like waves or volcano rumbling) and items (including a tent to protect you while resting), a weapon condition/breaking system and little details like loading screens now giving facts about the prehistoric times the game is set (I want you to learn!). Whew.
The one big feature I added after some contemplation is permadeath. That is, if you die your save file is deleted. I think it adds some weight to your choices and I think that is a good thing. So watch your back when the game comes out!
In the coming weeks I will continue with all the little work, slowly building up to the release which probably is a few months away at least. It will be done when it is done. Till then, thanks for reading and showing an interest!
We finally have dinosaurs! YEAH! Happy hunting! Find out what progress I made this week.
A quite productive couple of weeks filled with bug-busting and experimentation.
A pretty productive couple of weeks, as well as the results of the Greenlight (in the concepts section - it is still a freeware game).
I have decided to switch to an update every 2 weeks. What an awesome two weeks it has been!
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