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Survival of the Fittest, a light-hearted 2D sandbox RPG made in Engine 001 set in the stereotypical cavemen times with dinosaurs and stuff like that.
You're a man/woman who recently turned 16 and decided it was time to leave your tribe and see the rest of the island off of Pangaea you are on, and that is exactly what you do. There is not going to be a main story, to let you go explore and create your own adventures.
Planned features include:
-A wide-open, living and breathing (day/night cycle, random weather, etc.) original sandbox world to explore with quests to do, dinosaurs to beat up, loot to grab and weird people to meet.
-Customizable characters. Perks to choose from on every second level up, so you can choose how you want to play.
-Crafting system.
-Full sound, with sound effects for everything and lots of music.
-Survival! You’ll have to drink, eat and sleep to survive.
-Dinosaur fights! Kick dino butt!
-Factions… Fight for the cause you believe in or go it alone!
-Stats. Follow info on everything you do!
Follow for more updates on my progress, as well as news and more screenshots.
0 comments by Wonderland12 on May 10th, 2013
Another pretty good couple of weeks which were interrupted a bit by various things. I may have my first cavity in years, if my dentist is correct!
A buddy of mine recommended I post the game as a concept on Steam Greenlight as you likely know and I did just that (I was just intending to get feedback and build an audience, not sell it). It started out being mostly noes but likes almost balanced out the noes at the time of writing, likely due to the fact that I said I wasn't selling it but instead was offering it for free.
I finished the basics of the world and the creatures are all timered. A timer in 001 can be used as a respawn point, which of course brings creatures back to fight again, and more trees to interact with and so on. That took forever, because of the way the system is set up. Good thing I have some good music in the background to keep me going.
I am working on a dirt-digging system to collect worms (for fishing - or eating!) and maybe more using a shovel. As well, beware, as if you aren't lucky, you may now get hurt by a mischievous creature while resting! The crafting system is basically done, but there is more to do. You can now also use buckets to pick up water to drink on the go, and lava as well. Why you'd want to drink lava...? Who knows?!
I also added transitions between tiles, which will hopefully make them look better. An example of this is shown below. A guy suggested shading some things, and I tried it anyway. I had no idea where to start.
In the coming weeks I hope to develop systems more, work more on perks and the options menu, and make dungeons and add friendly folk (or not, depending on how you are!)
Until then, see you!
P.S. If it wasn't already clear, achievements are gone and a stat-tracking system is in!
Latest tweets from @wdl_games
Progress Report - May.10th T.co
May 10 2013, 6:27am
My Twitter addiction must end!
May 10 2013, 6:02am
This account is going to be mostly machines tweeting for now. Automatic updates, cause I don't want to waste time checking this anymore.
May 10 2013, 6:02am
Now to polish and add to my huge world in detail! :D
May 9 2013, 5:31am
The world is basically built. Polished? Not even close.
May 3 2013, 6:03am
Yesterday was a productive day! :D
May 2 2013, 5:54am
The biggest suggestion is to improve the graphics. I have no idea how.
Apr 28 2013, 5:34am
Surprised I got any Greenlight votes at all. 1/ 4 so far. Don't care though - I am not really looking to sell it so much as get feedback.
Apr 28 2013, 5:34am
On Steam Greenlight! T.co
Apr 27 2013, 1:40pm
My blogging efforts have expanded the game's fanbase a bit which is nice to see. Thanks @IndieDB, and thanks @indiegamehunt for the support.
Apr 26 2013, 2:19pm
Seems nice, tracking.