Super Roman Conquest is a side scrolling strategy game that allows you command units through a 3D landscape in the setting of ancient Rome. Developed by longtime veterans of LucasArts, it’s got a classic throwback vibe with a 16-bit pixel art style mixed with modern strategy gameplay yet unseen in the side-scroller genre. Super Roman Combat blends the nostalgia of your favorite older games with more sensible design touches and larger scale meta game features similar to the indie hits of today.

Post news Report RSS Building a better community interaction model by creating a Republic

Check out a whole new way to interact with both the community and the develops in a system similar to player councils in popular MMOs.

Posted by on

Hey all, I was looking for some feedback on a new community interaction model we're trying to implement for a game we're working on called Super Roman Conquest. We're looking to bring Super Roman Conquest to KickStarter sometime this week and are trying to create a fresh way to interact with our backers.

Superromanconquest.com

A little about me. I worked at LucasArts for about six years and was most recently a designer on Star Wars: 1313. The other developer I'm working with, Tim Temmerman, also worked at LucasArts for over 10 years and was working on Star Wars: First Assault before Disney shut us down.We're now working on Super Roman Conquest which is a multi-layered side-scroller set in ancient Rome. If you can, please take a look at the link and let us know what you think about the system, what problems you could see with it, and let us know if it's something that sounds interesting.

Thanks in advance,Matt

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: