This is the early pre-alpha demo for Super Roman Conquest, a 3D side-scrolling strategy game set in Ancient Rome.
Super Roman Conquest is a side scrolling strategy game that allows you command units through a 3D landscape in the setting of ancient Rome. Developed by longtime veterans of LucasArts, it’s got a classic throwback vibe with a 16-bit pixel art style mixed with modern strategy gameplay yet unseen in the side-scroller genre. Super Roman Combat blends the nostalgia of your favorite older games with more sensible design touches and larger scale meta game features similar to the indie hits of today.
Hello everyone and welcome to another Super Roman Conquest development update! Progress is good -- we continue to charge down the path of development, completing our first few Milestones and establishing core mechanics of SRC. In addition, we've got our first batch of backer rewards that we're preparing to send out. Here's the detailed update:
Two weeks ago marked the launch of our Alpha 0.1 build to our Alpha Reward Tier backers. This early release features some of the systems that make up the foundation of the player’s experience on the campaign map. The build allows players to move from location to location, experience a small variety of random decisions, and fight battles on a handful of encounters. As we move forward we’ll continue to add additional events and levels along with a variety of new units that will give a greater diversity to player tactics within encounters.
Now that the bones of the campaign map have been set we’ve moved on to give some much needed engineering love to the combat system of SRC. We’re committed to having dynamic and entertaining combat within the encounters and have managed to make significant improvements to the overall system. Take a look at the gif below to get a better idea of what I’m talking about. To see more, check out the YouTube links below the clip.
We’re working to design all the backer rewards our early supporters earned through their various reward tiers starting with the $60 LEGATUS TIER and above. As we detailed in a previous update, we had some initial trouble getting the image on the mug just right but after a few rounds of color correction were finally able to get what we wanted. Here are some behind the scenes photos of the creation of the first round of rewards.
In the next couple of weeks we’re looking to refine squad control and navigation - giving players precise control over their forces in the most accessible way. We look forward to sharing more with you all as we complete future milestones.
As always, sign up for our forums, especially if you're an alpha or beta backer and would like get your hands on the build. Alpha backers and above, simply request to join the Magistrates Tier to get your build.
- Matt & Tim
Latest tweets from @sc_interactive
Jul 21 2014, 3:12pm
@chrisremo There's a pretty good Owen Wilson style in there as well
Jul 19 2014, 7:37pm
Tim and me are about to go live on the @GabrielNGalaz podcast. If you have a specific question tweet us and we'll try to answer it.
Jul 19 2014, 7:32pm
Jul 18 2014, 4:26pm
Jul 11 2014, 7:48pm
@HonestWilliam A controlled burn, dude. It's ALWAYS a controlled burn.
Jul 11 2014, 7:28pm
Part II of Creating the Campaign Map in SRC is now LIVE - T.co
Jul 11 2014, 6:53pm
Jul 11 2014, 3:33pm
Check out Part 1 of a three part series on the creation of the Campaign Map in Super Roman Conquest. T.co
Jul 9 2014, 3:36pm
respect at the detail put into it, hope for the future of our industry, and crushing doubt that I'll never create something so awesome
Jun 24 2014, 4:37pm