This is the early pre-alpha demo for Super Roman Conquest, a 3D side-scrolling strategy game set in Ancient Rome.
Super Roman Conquest is a side scrolling strategy game that allows you command units through a 3D landscape in the setting of ancient Rome. Developed by longtime veterans of LucasArts, it’s got a classic throwback vibe with a 16-bit pixel art style mixed with modern strategy gameplay yet unseen in the side-scroller genre. Super Roman Combat blends the nostalgia of your favorite older games with more sensible design touches and larger scale meta game features similar to the indie hits of today.
Hello everyone and welcome to another Super Roman Conquest development update! Progress is good -- we continue to charge down the path of development, completing our first few Milestones and establishing core mechanics of SRC. In addition, we've got our first batch of backer rewards that we're preparing to send out. Here's the detailed update:
Two weeks ago marked the launch of our Alpha 0.1 build to our Alpha Reward Tier backers. This early release features some of the systems that make up the foundation of the player’s experience on the campaign map. The build allows players to move from location to location, experience a small variety of random decisions, and fight battles on a handful of encounters. As we move forward we’ll continue to add additional events and levels along with a variety of new units that will give a greater diversity to player tactics within encounters.
Now that the bones of the campaign map have been set we’ve moved on to give some much needed engineering love to the combat system of SRC. We’re committed to having dynamic and entertaining combat within the encounters and have managed to make significant improvements to the overall system. Take a look at the gif below to get a better idea of what I’m talking about. To see more, check out the YouTube links below the clip.
We’re working to design all the backer rewards our early supporters earned through their various reward tiers starting with the $60 LEGATUS TIER and above. As we detailed in a previous update, we had some initial trouble getting the image on the mug just right but after a few rounds of color correction were finally able to get what we wanted. Here are some behind the scenes photos of the creation of the first round of rewards.
In the next couple of weeks we’re looking to refine squad control and navigation - giving players precise control over their forces in the most accessible way. We look forward to sharing more with you all as we complete future milestones.
As always, sign up for our forums, especially if you're an alpha or beta backer and would like get your hands on the build. Alpha backers and above, simply request to join the Magistrates Tier to get your build.
- Matt & Tim
Latest tweets from @sc_interactive
@BeRad_Ent No way, man. That will buff right out...no reason to involve insurance. Nah uh.
Mar 11 2014, 6:44pm
@_Shynn_ Thanks for the head's up!
Feb 19 2014, 8:31pm
Backer Rewards Vol. 1 - The Mugs T.co
Feb 18 2014, 4:59pm
Backer rewards Vol. 1 T.co
Feb 18 2014, 4:48pm
It's frustrating, and looks dumb, to have to keep stopping and starting just so some dude who's giving a lecture about plot can catch up.
Feb 14 2014, 4:21pm
How is it 2014 and devs still haven't figured out it's annoying to make NPCs walk slower than the players max speed during walk and talks?
Feb 14 2014, 4:20pm
Feb 13 2014, 6:26pm
Feb 13 2014, 5:26pm
Feb 13 2014, 2:36pm