Super Roman Conquest is a side scrolling strategy game that allows you command units through a 3D landscape in the setting of ancient Rome. Developed by longtime veterans of LucasArts, it’s got a classic throwback vibe with a 16-bit pixel art style mixed with modern strategy gameplay yet unseen in the side-scroller genre. Super Roman Combat blends the nostalgia of your favorite older games with more sensible design touches and larger scale meta game features similar to the indie hits of today.

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Blog RSS Feed Report abuse Latest News: Combat System Updates + New Animations

0 comments by SuperRomanConquest on Mar 31st, 2014

Hello everyone and welcome to another Super Roman Conquest development update! Progress is good -- we continue to charge down the path of development, completing our first few Milestones and establishing core mechanics of SRC. In addition, we've got our first batch of backer rewards that we're preparing to send out. Here's the detailed update: 

Alpha


Two weeks ago marked the launch of our Alpha 0.1 build to our Alpha Reward Tier backers. This early release features some of the systems that make up the foundation of the player’s experience on the campaign map. The build allows players to move from location to location, experience a small variety of random decisions, and fight battles on a handful of encounters. As we move forward we’ll continue to add additional events and levels along with a variety of new units that will give a greater diversity to player tactics within encounters. 

Combat System


Now that the bones of the campaign map have been set we’ve moved on to give some much needed engineering love to the combat system of SRC. We’re committed to having dynamic and entertaining combat within the encounters and have managed to make significant improvements to the overall system. Take a look at the gif below to get a better idea of what I’m talking about. To see more, check out the YouTube links below the clip. 

More Combat Footage 

Backer Rewards


We’re working to design all the backer rewards our early supporters earned through their various reward tiers starting with the $60 LEGATUS TIER and above. As we detailed in a previous update, we had some initial trouble getting the image on the mug just right but after a few rounds of color correction were finally able to get what we wanted. Here are some behind the scenes photos of the creation of the first round of rewards. 

Next Steps


In the next couple of weeks we’re looking to refine squad control and navigation - giving players precise control over their forces in the most accessible way. We look forward to sharing more with you all as we complete future milestones. 

As always, sign up for our forums, especially if you're an alpha or beta backer and would like get your hands on the build. Alpha backers and above, simply request to join the Magistrates Tier to get your build. 

Forum Link 
Steam Greenlight

- Matt & Tim

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Super Roman Conquest Pre-Alpha Demo

Super Roman Conquest Pre-Alpha Demo

Jan 7, 2014 Demo 0 comments

This is the early pre-alpha demo for Super Roman Conquest, a 3D side-scrolling strategy game set in Ancient Rome.

Post comment Comments
Eomdor
Eomdor Oct 24 2013, 3:41pm says:

I like this too much!

+2 votes     reply to comment
moddlord1
moddlord1 Nov 18 2013, 2:27pm replied:

good eomdor me too!

+1 vote     reply to comment
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Super Roman Conquest
Platforms
Windows, Mac, Linux
Developed By
SuperRomanConquest
Engine
Unity
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Official Page
SuperRomanConquest.com
Release Date
TBD
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Genre
Real Time Strategy
Theme
Antiquity
Players
Single Player
Project
Indie
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Latest tweets from @sc_interactive

@BeRad_Ent No way, man. That will buff right out...no reason to involve insurance. Nah uh.

Mar 11 2014, 6:44pm

@_Shynn_ Thanks for the head's up!

Feb 19 2014, 8:31pm

Backer Rewards Vol. 1 - The Mugs T.co

Feb 18 2014, 4:59pm

Backer rewards Vol. 1 T.co

Feb 18 2014, 4:48pm

It's frustrating, and looks dumb, to have to keep stopping and starting just so some dude who's giving a lecture about plot can catch up.

Feb 14 2014, 4:21pm

How is it 2014 and devs still haven't figured out it's annoying to make NPCs walk slower than the players max speed during walk and talks?

Feb 14 2014, 4:20pm

@MisfitsAttic @randyzero That's no accident. I am, as always, a consummate professional.

Feb 13 2014, 6:26pm

@randyzero @MisfitsAttic We're just keeping your places warm for you. Like an egg in a bird's nest. But not in a weird way....totally normal

Feb 13 2014, 5:26pm

@MisfitsAttic @BeRad_Ent @crypticsea If somehow this wasn't a thing before it certainly is now! #Trendsetter

Feb 13 2014, 2:36pm

RT @MisfitsAttic: More indie special guests @SC_Interactive @DarthBoland working on "Super Roman Conquest" #omegaJam T.co

Feb 13 2014, 2:22pm

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Super Roman Conquest
Super Roman Conquest
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