SugarMill comes to break the rules of village building simulation. Get ready to deal with food expiration, thirst, real world measurements and transportation of goods with horse drawn carriages. Can you survive?

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Hi pals

SugarMill Version 0.3 is here and I'm starting to see the light at the end of the tunnel. Feeling that the game is slowly ramping up, it has become a more stable version of itself. I'm still taking into consideration everything users suggest but at the moment I'm focusing on polishing and finishing this huge project.

- SugarMill Ver 0.3 (Improvements highlights since Ver 0.2)

The main graphical improvement was in the quality of the image. It was mainly achieved adding and/or tweaking post effects. SSAO was added differently in the game and a really small amount of bloom. Pursuing a more realistic and appealing image.

Version 0.3 highlights:

  • Image quality enhanced
  • Trading Cards were added
  • New pathfinding system
  • Buildings get built 10x faster
  • Dockers improved
  • New assets added
  • More than 100 things were added, fixed or adjusted

- Trading Cards

5 Trading cards were added to the game as suggested by Valve. Is nice seeing a few of them drop in my inventory.

- New pathfinding system

I'm using the NavMesh system from Unity that uses the A-Star algorithm. The reason why I started using it in this version was that now I can set things in real time. Although the Unity system has some small bugs I see the potential in it. I had previously built two differents Pathfinding algorithms.

-Community feedback and suggestions

One of the most important components of the game is the community interaction and value added trough useful and constructive feedback. I want to thank all and each member of SugarMill's community for the feedback provided through the past 6 months. Also, I want to take this opportunity to encourage old and new members to participate and use the in-game features to drop feedback or post your ideas, or suggestion in the forums. Gathering community feedback and reactions are certainly been quite the journey and a truly rewarding experience overall.

-Steam Early Access

The game is still in early access but its days are counted. I'm looking into releasing options already. I can surely say that SugarMill should see its final iterations in Early Access sooner than later.

-SugarMill's Progression

Mar29 2015

Oct14 2015 (Concept)

Mar10 2016 (Greenlight - Greenlit in 12 days)

Version 0.2

Version 0.3

- Added

We are slowly replacing all assets that don't fit with the game style. Below are the last 2 assets added to the game. These models have around 10K polygons and were modeled in Maya and textured in 3dsMax.

Shack

WoodHouse

Also, new crops were added for the farms.

- Steam Summer Sale is here. SugarMill is 45% discounted!

- Conclusions

In saying all this, any project could be enlarged, perfected and polished forever there is a moment in where the tipping point has to be reached and decide when is time for concluding the work. Being the developer and director of a project like this one is a really challenging task. And as an individual, you get attached and see the potential growth of your game. But some day, you need to touch land and realize that it needs to be finished.

Thanks for reading!

Cheers!


SugarMill v0.2 is Available

SugarMill v0.2 is Available

News

SugarMill v0.2 is here. In this article, I explain and lay out the improvements and additions to this new version of the game.

SugarMill : Dec 15th : Early Access

SugarMill : Dec 15th : Early Access

News

SugarMill is coming to Early Access Thursday Dec 15th. Here I summarize the main features that are in this version.

SugarMill Dev Log 10

SugarMill Dev Log 10

News 2 comments

What I have done in the last six weeks on the game. Game is coming to release Dec 15th on Steam.

SugarMill : Release Date : Dec 17th 2016

SugarMill : Release Date : Dec 17th 2016

News

Dev Log 9: The release date of the game is officially Dec 17th 2016 :)

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SugarMill's Official Trailer Early Access [English

SugarMill's Official Trailer Early Access [English

Trailers

SugarMill's Official Trailer Early Access [English]

SugarMill Greenlight GamePlay

SugarMill Greenlight GamePlay

Trailers

Vote now on Greenlight. Find the link on the summary of the game.

SugarMill Official Greenlight Trailer [English]

SugarMill Official Greenlight Trailer [English]

Trailers

SugarMill Official Greenlight Trailer [English]. Here a farmer is narrating the story how they got to that land, survive, and thrive.

Thursday Mar 10th Coming to Steam GreenLight

Thursday Mar 10th Coming to Steam GreenLight

Trailers

SugarMill is ready for Greenlight : Next Thursday Mar 10th

Mar 10th Coming to Steam GreenLight

Mar 10th Coming to Steam GreenLight

Trailers

This video is the announcement of the date the game is coming to Greenlight

SugarMill's Concept. Oct 2015

SugarMill's Concept. Oct 2015

Trailers

SugarMill's Concept. Oct 2015 Game short teaser. Oct 2015

Comments
saintworks
saintworks

Ready for voting!!!

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buckyboy8502
buckyboy8502

looks good guys. Keep it going

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saintworks
saintworks

Hi guys, I've been told that you are working on a sandbox city building simulation in Unity, so I had to stop by.

Awesome work, keep the track.

I'm also working on a city building simulation, so if you are interested in sharing experiences, visit my site or drop a mail to office@citiescorp.com.

Indiedb.com

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Agreus
Agreus

Good to see someone in a similar situation, and the game sounds very interesting. I'll be keeping it on my radar! :)

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naaturaz Creator
naaturaz

Thanks. Yea. Working on a game like this takes a lot of time, effort and dedication. I hope everything goes well with your project too. And please let me know if I could help you with anything.

Reply Good karma+1 vote
SniperCharlie
SniperCharlie

So,Banished+Tropico+some Port Royale?Tracking:)

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naaturaz Creator
naaturaz

Honored being compared with those titles. This game is more focused on what a new city on the Caribbean went thru to thrive on the 15-16th century.

Thanks

Reply Good karma+1 vote
SniperCharlie
SniperCharlie

Awesome bananas.Will enjoy;)

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naaturaz Creator
naaturaz

Certainly a lot of bananas and coconuts on the game :)

Reply Good karma+1 vote
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SugarMill
Platforms
Windows, Mac, Linux
Developer
Aatlantis
Engine
Unity
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Aatlantis.com
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Twitter

Latest tweets from @aatlantis_code

SugarMill heading to version 0.4 #screenshotsaturday #unity3d #indiedev #indiegame #gamedev #tycoon #citybuilderT.co

Jul 22 2017

RT @PeterTaylorTX: SugarMill by @aatlantis_code Dock Work and Lighting Up | #2 Youtu.be

Jul 22 2017

New patch released today! early #screenshotsaturday #unity3d #indiedev #indiegame #gamedev #tycoon #citybuilderT.co

Jul 21 2017

RT @_DanCurrie: Don't miss out! Come see what @56gamestudios studios has been making at the next #KW #IndieGameDev meetup on Tuesday T.co

Jul 20 2017

RT @BU4UGaming: @aatlantis_code Great job! Loving all the little details in the build!

Jul 14 2017

RT @LonelyCastleSt: @aatlantis_code Impressive!

Jul 14 2017

SugarMill's newest asset finished.Big storage.early #screenshotsaturday #unity3d #indiedev #indiegame #gamedevT.co

Jul 14 2017

RT @PeterTaylorTX: Building Houses and Farms in SugarMill by @aatlantis_code Youtube.com

Jul 14 2017

SugarMill's #WIP newest asset:new big storage late #screenshotsaturday #unity3d #indiedev #indiegame #gamedevT.co

Jul 9 2017

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