- Preparations to launch Lifeline on Friday, May 30
- More robustness to exiting from vehicles, preventing player from being thrown out of the environment.
- Select doors should now autoclose by default
- Fixed a bug that would cause the main menu music not to play
- Friction and automatic weapon spread tuning pass.
- Localization bug fixes and updates.
- We now notify the player when they have recovered from faint events or close calls.
- Some xml fixes based on discoveries by the community.
- Fixing audio on AK47 Custom
- Fixed a bug where certain weapons were no longer triggering controller feedback.
- Fix a case for zombies popping their heads up when you at shoot them.
- Fix to help zombies not get stuck on fences
- Reduced survival rate to more accurately simulate the apocalypse.
- Fix to help zombies not switch between different states standing at doors.
- Allies are no longer afraid to shoot at armored zeds
- Edited chain link fence material
- German opening quote fix
- Fixed a case where the game would crash if a prop was not found
- Fix for NPCs getting caught in a loop to climb when the player that they are following is in a vehicle near climb markup.
- Fix for zombies disappearing while running around/running in place.
- Reworked it so invisible zombie entity deaths stop them from being reused
- Reduced distance of markup query for climbing NPCs, should help with pathing and situations where they have line of sight through chainlink fences.
- Fix for NPCs getting up when they should be dead. In a zombie game it should be by design.
- The game should no longer disable a door that is closing or opening, and now waits for those to finish. This should fix doors being in the wrong visual state.
- Improvements to climbing
- Double checking leap logic to prevent hover zombies
- Increased the number of map pings so they match the audio from the doll.
- Unlock heroes that require level 2 and above
- Font clean up
- Muzzle flash strobe reduction
- Fix for feral kill sometimes succeeding in tear but missing the kill.
- Don't require a bunch of food for the Food Preservation actions that have a nebulous outcome for the player.
- Fixed a case where Blaze of Glory could be triggered without having the actual item needed to perform it, which led to cases of soft locks.
- Fixed icons of established outposts from the Base game being present on the map in Breakdown
- Fixed spurious stockpile exceeded messages after you are within limits
- Disable pausing on the score screen, this fixes not-pausing of scenes
- Hide the non-functional 'show gamercard' button on PC leaderboards
If you missed out on other news, the following bug fixes where released on the 13th of May:
Zombie behavior:
- Fixed some of the most egregious cases of zombies going through doors. (They would often walk a step or two into the door before attacking it, which led them to turning around to attack it.)
- Zombies now prefer taunters, blaze of glory'ers, and fireworks and more!
- Zombies in the sights of a gun are forced to have collision and react appropriately when shot.
NPC behavior:
- Fixed a bug where NPCs could "Blaze of Glory" 100% of the time.
Progression issues:
- Progression blocker caused by dying during the rescue Jack mission with the grange has been fixed
- Progression blocker caused by quitting immediately after a death in a mission that supports restarting has been fixed
- Progression blocker caused by certain types of dying in Breakdown has been fixed