The game you've all been waiting for. State of Decay is an open-world zombie-survival game, developed at Undead Labs and produced for Xbox 360 (via Xbox LIVE Arcade) and PC. State of Decay (formally codenamed as Class3) is a third person zombie-survival/action game developed by Undead Labs and published by Microsoft Studios. The end of the world has come, and players must explore an apocalyptic landscape while fending off hoards of zombies. The XBLA version of the game haas been released on June 5th, and a PC version will follow afterwards. The environment is an open-world that evolves over time, generating varying content depending on player actions. Players can set up a fortified safe area, form raiding parties, create supply chains, and collect resources.

Post news Report RSS 27/5 Update

Lifeline DLC, as well as tons of bug fixes coming on the 30th of May.

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- Preparations to launch Lifeline on Friday, May 30
- More robustness to exiting from vehicles, preventing player from being thrown out of the environment.
- Select doors should now autoclose by default
- Fixed a bug that would cause the main menu music not to play
- Friction and automatic weapon spread tuning pass.
- Localization bug fixes and updates.
- We now notify the player when they have recovered from faint events or close calls.
- Some xml fixes based on discoveries by the community.
- Fixing audio on AK47 Custom
- Fixed a bug where certain weapons were no longer triggering controller feedback.
- Fix a case for zombies popping their heads up when you at shoot them.
- Fix to help zombies not get stuck on fences
- Reduced survival rate to more accurately simulate the apocalypse.
- Fix to help zombies not switch between different states standing at doors.
- Allies are no longer afraid to shoot at armored zeds
- Edited chain link fence material
- German opening quote fix
- Fixed a case where the game would crash if a prop was not found
- Fix for NPCs getting caught in a loop to climb when the player that they are following is in a vehicle near climb markup.
- Fix for zombies disappearing while running around/running in place.
- Reworked it so invisible zombie entity deaths stop them from being reused
- Reduced distance of markup query for climbing NPCs, should help with pathing and situations where they have line of sight through chainlink fences.
- Fix for NPCs getting up when they should be dead. In a zombie game it should be by design.
- The game should no longer disable a door that is closing or opening, and now waits for those to finish. This should fix doors being in the wrong visual state.
- Improvements to climbing
- Double checking leap logic to prevent hover zombies
- Increased the number of map pings so they match the audio from the doll.
- Unlock heroes that require level 2 and above
- Font clean up
- Muzzle flash strobe reduction
- Fix for feral kill sometimes succeeding in tear but missing the kill.
- Don't require a bunch of food for the Food Preservation actions that have a nebulous outcome for the player.
- Fixed a case where Blaze of Glory could be triggered without having the actual item needed to perform it, which led to cases of soft locks.
- Fixed icons of established outposts from the Base game being present on the map in Breakdown
- Fixed spurious stockpile exceeded messages after you are within limits
- Disable pausing on the score screen, this fixes not-pausing of scenes
- Hide the non-functional 'show gamercard' button on PC leaderboards

If you missed out on other news, the following bug fixes where released on the 13th of May:
Zombie behavior:
- Fixed some of the most egregious cases of zombies going through doors. (They would often walk a step or two into the door before attacking it, which led them to turning around to attack it.)
- Zombies now prefer taunters, blaze of glory'ers, and fireworks and more!
- Zombies in the sights of a gun are forced to have collision and react appropriately when shot.

NPC behavior:
- Fixed a bug where NPCs could "Blaze of Glory" 100% of the time.

Progression issues:
- Progression blocker caused by dying during the rescue Jack mission with the grange has been fixed
- Progression blocker caused by quitting immediately after a death in a mission that supports restarting has been fixed
- Progression blocker caused by certain types of dying in Breakdown has been fixed

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