• Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology
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Corvus corvette class New bounties Kepler beam crafting
Blog RSS Feed Report abuse Latest News: Starpoint Gemini 2 - Update + DLC + Steam Daily deal!

0 comments by DanijelMihokovic on Feb 18th, 2015

Yet another update for SG2 arrives today. We've been hard at work putting it all together for our fellow captains. The update brings quite a bit of new things (Ion storm, side missions, shield charger structure...), along with some fixes.

The full changelist for the update can be found below, but that's not the only thing going on today...

Secrets of Aethera DLC is out now!

Kepler stationEchelon classTyrant classCorvus corvette class

Secrets of Aethera is a nifty little bundle of action and joy:

  • Several new bounties to hunt for. Their rewards are not confined only to Credits and Experience
  • Ghost nebula global event can now occur
  • Ghost hunting Freelance mission offers more chances to "earn a buck"
  • Numerous new side missions
  • You can assemble a special beam weapon on Kepler station, in Aethera nebula
  • Additional New Game start-mode, specifically for Secrets of Aethera DLC storyling
  • Four new powerful ships (2x corvette, 1x destroyer, 1x dreadnought)

You can find more details on the Steam store page.

And finally, this all comes at the same time as a nice temporary 50% discount on Steam!

Back to the update of the original game...

Starpoint Gemini 2 - Update v1.3000 change list:

FIXED: A bug that could trigger a constant loading of new video files, without first releasing the unused ones
FIXED: An error that could in some instances cause asteroids to render improperly
FIXED: A rare crash bug that happened when the player chose maximum weapon energy or shield energy in the energy transfer panel while affected by an engine dampener anomaly.
FIXED: A problem with the drydock turret button that caused it to become permanently disabled
FIXED: A bug related to Freelance mission generation that could in some instances cause the game to crash
FIXED: A visual bug related to very bright or very dark ships
FIXED: Several errors in the Assembly editor
FIXED: Several minor errors on Taxy and Ferry Freelance missions
FIXED: Side mission HUD icon is now identical to the log icon
FIXED: Side mission markers are now properly shown on the Starchart, when the mission is acquired
FIXED: Various minor errors that could appear when using controllers
FIXED: A minor error with Thaddeus Malen hero definition file
FIXED: A minor bug related to audio playback while anchored
FIXED: A minor database error in the Russian localization
FIXED: An error where a notification did not always appear when exiting a wormhole even if an event occured
ADDED: Ships can now be added using global parameters instead of only local (region-based)
ADDED: Automated repair facilities, artefacts, shield chargers now have special individual Starchart icons for easier recognition
ADDED: Ion storm global event can now occur
Be careful when entering Ion storm. It's discharges can severely damage your ship
ADDED: Ion Storm now encompasses the Maelstrom region
Maelstrom can be a good source of Ionized gas which you can sell for profit
ADDED: Numerous side missions, mostly faction-related
Side missions can be triggered in various ways
Appearance of side missions is linked to both Reputation and player level
ADDED: Bounty hunters of the Gladius Group now hunt for the player if his/her reputation is Outlaw
The lower the reputation, the higher the chance of appearance
Chance is automatically higher in some regions
ADDED: Shield charger structure is placed in the world and can be used in the same manner as Automated repair facility (enter it...)
Charging your shield costs Credits
Simply enter the ring-like structure to start charging your shield. Credits are automatically deducted
ADDED: Regions now become more difficult in several stages
First switch occurs when player reaches level 30
Second switch occurs when player reaches level 60
ADDED: A third control scheme ONLY for Xbox 360 and Xbox One controllers
when starting the game, choose the Joystick/Gamepad scheme
this scheme has predefined controls configured specifically for these controllers
modifying controls in this mode is NOT possible!
ADDED: Several gameplay effects on anomalies (when scanned) and accompanying HUD warnings
ADDED: A specific side mission related script function to prevent bugs and glitches
UPDATED: Target locking of objects is now automatic when using gamepads.
Simply cross over an object with the targeting reticle to lock onto it
In combat, some objects are filtered out so they don't get in the way (you can still manually target such objects by cycling through available targets)
UPDATED: The in-game menu on the upper right (Starchart, Captain info...) is now hidden by default when using controllers. You can get the menu to appear by pressing the START button. This automatically pauses the game as well.
You can change which key is used for this action in the Controls Menu, command is called "Show Menu". This change allowed us to free up some additional buttons on the controller, like DPad Up/Down for Tactical Overlay/Align To Plane
UPDATED: Opening any panel/in-game menu/context menu pauses the game when using controllers
UPDATED: When boarding enemy ships, troopers are automatically sent when possible
UPDATED: Various hints and tooltips are added when using controllers (Drydock, Trader, Hiring... panels)
UPDATED: Hints when using controllers are no longer placed in the middle of the screen
UPDATED: Changing your avatar name when starting a new Freeroam game, when using controllers is now possible
UPDATED: Changing the name of your ship on the Drydock->Customization panel when using controllers is now possible
UPDATED: Autosave is now created when ANCHORING on a station/planet, NOT when leaving
UPDATED: On normal and lower difficulty levels, when boarding an enemy ship - all allied/neutral/mercenary ships will immediately stop firing on it, unless instructed otherwise by Marking the ship (via the Context Menu)
UPDATED: Starchart icons of collected Artifacts are greyed out
UPDATED: NPCs no longer attack a ship you're attempting to capture
UPDATED: Several minor changes in NPC AI
UPDATED: Several changes to the game text files
UPDATED: Increased level requirement for some events to occur when leaving stations or planets
UPDATED: Numerous smaller changes made to different files to make the Secrets of Aethera DLC possible and in working order. Modders are encouraged to cross-reference their files with the default game files
UPDATED: Added current contraband quantities so that players can decide whether they should pay the fine or fight for the valuable goods.
UPDATED: Stations now show faction-ownership changes
UPDATED: Several minor changes done to cloaked NPC ships
UPDATED: More distant stations now keep a more detailed info on commodity prices
UPDATED: Accepting quests is no longer possible when using T-Drive to open the Starchart
UPDATED: Player name is now displayed on the dialog panel
UPDATED: Add & Remove turret buttons are now exchanged with the Configure turrets button so it gives more info on what exactly is going on

If you're looking to get more info, check out our official Facebook page and our Twitter channel!

To find out more on how to go about modding Starpoint Gemini 2, visit the Modding website and our own forum!

If you're looking for Starpoint Gemini 2 Steam store page, look no further ;).

Thank you for reading and safe travels captain!

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Starpoint Gemini 2 Perun imperial ship showreel

Starpoint Gemini 2 Perun imperial ship showreel

Dec 15, 2013 Trailers 0 comments

Battleship of the Empire - small video showreel from LGM's Starpoint Gemini 2

Post comment Comments  (20 - 30 of 35)
slon999 Dec 17 2013, 4:52am says:

Ok, so we have one great alpha in our hands. I see in game that there are lot of stuff and options missing. I see it will have bunch of fun stuff, options, piracy, mercenaries, features, bounty hunting, fighting options and so on...! I really cant wait to see this finished :) hurry up developers :D :D :D

+4 votes     reply to comment
brotherperun Dec 17 2013, 4:40am says:

When I bought it I was playing like maybe 2 hours and left it. About week ago, I started to play it again and now have 35 playing hours :D :D updates are almost every week, great community, cant wait to see full game! :)

+4 votes     reply to comment
Tanvaras Dec 16 2013, 6:17pm says:

have had SPG2 since the early days of release on Steam and totally enjoying the game. I am amazed at the amount of polish that SPG2 has and the dedicated work of the Dev Team is second to none. Anyone wanting a Space Sim/RPG grab this game now.

+3 votes     reply to comment
tamaraH Dec 16 2013, 5:23pm says:

Got it on Steam for 20$. Very surprised. The game truly rocks. its alpha but if they finish it as it looks like they will this will be one awesome game

+3 votes     reply to comment
JeremySecola Dec 16 2013, 5:07pm says:

Wow. I love space sims and this is the first I've heard of this game? I've seen it up on steam and I just got it. I'll post my thoughts after I get a solid 1-hour play. Def looks promising.

+1 vote     reply to comment
Guest Dec 16 2013, 2:18pm says:

+1 for the fight at 1:48 in the trailer. nice!

+3 votes     reply to comment
DonnieBrasco Dec 16 2013, 12:49pm says:

Definitely a big like for the last in-game fight scene in front of the portal thing. Has a good feel :)

+2 votes     reply to comment
JTKirk Dec 15 2013, 3:32pm says:

I got involved after tracking modding activity. Developers are determined to support modding and looks to be cooperating greatly with community. That plus great looking directX 11 engine... I think this one will have a long history :)

+4 votes     reply to comment
Guest Dec 15 2013, 8:10am says:

I got the alpha on Steam early on. I've been returning to the almost game every day and got around 60 hours in it. Great stuff even for an alpha. Or especially for an alpha. Played some games that were officially finished that were far worse than this. Sure it's got a lot of the features missing, but so far it's looking great! :)

+3 votes     reply to comment
tonylogan Dec 15 2013, 7:40am says:

Well, you made me go and take a look at the SPG2 on Steam, overall player's reviews are like 50 good and awesome, 4 bad due to alpha issues, so I bought it :D So far have 5 hours of play, and am loving it, the basis of the game are big capital ships, your crew, officers, customizing your vessel, kinda reminds me of Sea dogs, or Pirates of the Carribean in space. Engine's streaming, so theres one huge continuous map, game's overall atmosphere is pretty good. Thumbs up for an indie! :)

Now, hope for Startrek mod as well ;)

+4 votes     reply to comment
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Starpoint Gemini 2
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Released Sep 25, 2014
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