KEY FEATURES:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat. 
  • Explore the dynamic game world as a whole, rather than through individual maps. 
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system . 
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder. 
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options. 
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical). 
  • Random missions get generated depending on the player’s actions and allegiances. 
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces. 
  • Direct ship controls create complete immersion. 
  • Advanced physics provided by NVIDIA PhysX technology
Image RSS Feed Latest Screens
Blue sun Flying into a star Explosions... in SPAAAACE!
Blog RSS Feed Report abuse Latest News: Starpoint Gemini 2 launched!

3 comments by DanijelMihokovic on Sep 26th, 2014

One whole year, ladies and gentlemen. That's how long we've been in Early Access. And it has been absolutely amazing! Simply because of all of YOU!
 Yes... YOU, looking at the screen right now. If it weren't for each and every one of you, the game would be much much different.

 So, please accept a heartfelt THANK YOU from all of us here in the team. You humble us.


Onto the business at hand :). The standard procedure would now be to mention the highlights, but come on... campaign is likely the most interesting ;). The complete change-list is below as usual.

As is already customary, we're releasing a couple of new screenshots, but also a brand new gameplay video. Just a quick glance at the game.

Blue sunFlying into a starExplosions... in SPAAAACE!Time to dockInto the sunsAquila

v1.000 CHANGE-LIST

  • FIXED: When story panel is activated, PTE is shut down and audio volume is lowered
  • FIXED: Game is paused when Mission failed panel is active
  • FIXED: Fire at will mode is automatically deactivated when a cut-scene starts
  • FIXED: Freelance missions are filtered when Reputation is changed
  • FIXED: Ships and stations change color-coding when Reputation changes
  • FIXED: Tutorial setting is saved properly
  • FIXED: Starchart hint is now properly placed when using gamepads
  • FIXED: Fire At Will with beam weapons fixed
  • ADDED: Full campaign mode
  • ADDED: Riftway fast-travel grid
  • Simply fly into it and let it carry you.. some maneuvering is required though, since inertia can sling you out
  • ADDED: Numerous missing sound effects
  • ADDED: Full ambient soundtrack
  • ADDED: Full combat music soundtrack
  • ADDED: Freelance missions deactivated during the first mission in the campaign mode
  • ADDED: Mercenaries
  • You can hire Mercenaries to accompany you
  • Be careful to pay them their salaries... or they will leave your service, or alternatively beat you up...
  • ADDED: Several starting options for the Freeroam mode (character name, ship, portrait)
  • ADDED: Adding turret now costs money depending on the ship class
  • ADDED: You can now remove turrets from weapon batteries
  • ADDED: Autosaves to Campaign mode (when accepting a mission)
  • ADDED: Cloak while active, now drains ship's power, much like skills
  • ADDED: Skills are now SUSTAINED(!)
  • Skills don't have limited duration anymore, but simply drain power while active
  • It is possible in theory to setup your ship that you can sustain a skill indefinitely
  • ADDED: Try going closer to the suns now. I dare you :P
  • UPDATED: Boarding mechanics have went through another tweak
  • UPDATED: NPCs and missions will now spawn according to regional level range
  • UPDATED: Trooper price increased from 100 to 250
  • UPDATED: Alarming/Deadly/Impossible enemies granted damage reduction of 10%/20%/30%
  • UPDATED: Player no longer receives bounty without taking part in battles against Heroes
  • UPDATED: Enabled rank restrictions for ship classes
  • UPDATED: Easy difficulty no longer receives a flat hardcoded starting credits.
  • UPDATED: Loading a game with hull bonus no longer forces the player to repair the difference in hull.
  • UPDATED: The engineer can no longer receive experience by scanning his own anomaly
  • UPDATED: Boarding hostile ships is no longer a crime
  • UPDATED: Clicking on the boarding slot will place a waypoint on the captured ship if that ship is beyond target lock distance
  • UPDATED: The player can no longer loot a captured ship beyond transporter distance
  • UPDATED: Player now receives 6%/12%/25%/50% damage from heavy weapons on Easy/Normal/Hard/Extreme difficulties
  • UPDATED: Player now receives 10%/25%/50% damage from beam weapons on Easy/Normal/Hard difficulties
  • UPDATED: The recommended level for Missions has a bigger font size and flashes red if the rec. level exceeds player level
  • UPDATED: The captain info panel will now properly display if the player is unlawful
  • UPDATED: The log now displays recommended level for missions (in the list)
  • UPDATED: Mining Beam now deals 100 times more damage to asteroids
  • UPDATED: Heroes now deal +50% beam weapon damage and +100% damage with all other weapons
  • UPDATED: Heroes receive 2.5% damage from all NPCs (excluding mercenaries and other heroes) and receive 30% damage from the player
  • UPDATED: Heroes have reduced bounties
  • UPDATED: Heroes now have the title "Hero" instead of faction association written on the target lock
  • UPDATED: Heroes can no longer be boarded
  • UPDATED: Licenses have been balanced to make more sense
  • UPDATED: Officers have been rebalanced
  • UPDATED: New loot system gave more accuracy to the progression system and bonus modifiers from perks, officers and licenses
  • UPDATED: Combat mode now properly tracked by the gameplay engine
  • UPDATED: Light weapons damage, shield/hull ratio and price rebalanced
  • UPDATED: Heavy weapons damage, shield/hull ratio and price greatly rebalanced
  • UPDATED: Freighter and freightliner class ships cargohold, energy, price rebalance
  • UPDATED: Systems and ships on station prices rebalance
  • UPDATED: SETH is now packed with the PlatformGun, rebalanced
  • UPDATED: Difficulties rebalanced
  • UPDATED: Rearming heavy weapons now costs credits depending on heavy weapons loaded on the slot
  • UPDATED: Platforms now carry a PlatformGun, hitpoints rebalanced
  • UPDATED: Asteroid fields rebalanced
  • UPDATED: Grappler improved
  • You can go into PTE while towing a grappled ship, but increase speed over time or the grappler will snap
  • Grappler can still snap if strain is too heavy
  • Grappler success depends on ship mass. The larger the ship, the higher the chance of the link snapping
  • UPDATED: Several optimizations regarding ship's weapons fire and frame-rate
  • UPDATED: Several ships rebalanced
  • UPDATED: Lowered Experience gain on destroying ships
  • UPDATED: Sensitivity lowered when playing with gamepads & joysticks
  • UPDATED: New loading screen

If you're looking to get more info, check out our official Facebook page and our Twitter channel!

To find out more on how to go about modding Starpoint Gemini 2 even in its current beta stage, visit the Modding website!

If you're looking for Starpoint Gemini 2 Steam store page, look no further ;).

Thank you for reading and safe travels captain!

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Starpoint Gemini 2 Perun imperial ship showreel

Starpoint Gemini 2 Perun imperial ship showreel

Dec 15, 2013 Trailers 0 comments

Battleship of the Empire - small video showreel from LGM's Starpoint Gemini 2

Post comment Comments  (10 - 20 of 34)
tonylogan
tonylogan Dec 17 2013, 6:20pm says:

Does anyone talk about Startrek mod? I really really need this mod!

+2 votes     reply to comment
DonnieBrasco
DonnieBrasco Dec 18 2013, 8:04am replied:

I'm a trekkie from day1, but gonna wait a bit and see how Mr. hellhound makes his Mass Effect in the January - hope there'll be a demo out :) If that goes well, I'm all over modelling Voyager ;)

+1 vote     reply to comment
tonylogan
tonylogan Dec 19 2013, 3:11pm replied:

well, I'm not good at modelling, but can do a thing or two in their editor, so if you have any ST model prepped, let me know, I'll try to put it in-game.

+1 vote     reply to comment
DonnieBrasco
DonnieBrasco Dec 19 2013, 3:18pm replied:

Give me a week-time, I have a base mesh somewhere, have to tweak it a bit, and retexture ;)

+1 vote     reply to comment
Hellhound1
Hellhound1 Dec 19 2013, 7:12pm replied:

If you guys want any help getting it into the game (editing the base files etc) just let me know :)

+1 vote     reply to comment
tonylogan
tonylogan Dec 20 2013, 6:12pm replied:

I'm interested in helping, but I got some work backlog until new year. I'll glance over the modding stuff on the sg2 website :)

+1 vote     reply to comment
DonnieBrasco
DonnieBrasco Dec 17 2013, 4:10pm says:

I really love those guys, 17 updates in 3 months :)

+2 votes     reply to comment
DanijelMihokovic
DanijelMihokovic Dec 17 2013, 4:51pm replied:

Well, three of those were quickfixes, so we rather claim there were 14 full updates, but thanks ;)

+2 votes     reply to comment
Azrael-Dark
Azrael-Dark Dec 17 2013, 11:47am says:

Awesome,awesome game! Best thing to come imo for space sim enthusiasts. Pre-ordered and looking with anticipation for release.

But don't let me hold you further, go order it!

+2 votes     reply to comment
slon999
slon999 Dec 17 2013, 4:52am says:

Ok, so we have one great alpha in our hands. I see in game that there are lot of stuff and options missing. I see it will have bunch of fun stuff, options, piracy, mercenaries, features, bounty hunting, fighting options and so on...! I really cant wait to see this finished :) hurry up developers :D :D :D

+4 votes     reply to comment
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Starpoint Gemini 2
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Release Date
Released Sep 25, 2014
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