KEY FEATURES:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat. 
  • Explore the dynamic game world as a whole, rather than through individual maps. 
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system . 
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder. 
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options. 
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical). 
  • Random missions get generated depending on the player’s actions and allegiances. 
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces. 
  • Direct ship controls create complete immersion. 
  • Advanced physics provided by NVIDIA PhysX technology
Image RSS Feed Latest Screens
SG2 - Fleet artwork Planet Hogosha Checking out the latest news
Blog RSS Feed Report abuse Latest News: Starpoint Gemini 2 new update and trailer released

0 comments by DanijelMihokovic on Jul 15th, 2014

Update v0.7019, 15th July, 2014 - Nebulas

Greetings captains! First an apology is in order for being late on the delivery of this update. We hit some bumps in the last days, so we needed to take care of those. It did give us time to put a few more things into the game, so we've got that going for us ;).

To cut a long story short, below is the latest change-list. Enjoy!


v0.7019 change-list

  • FIXED: Game configuration file is now properly saved in the default game folder instead of a mod folder, if a mod was active.
  • FIXED: A problem with Bounty spotted title being separated into two lines on the Station->News panel
  • FIXED: Engine sound volume is now affected with the appropriate Options slider
  • FIXED: An issue with only one fighter craft in a wing firing, while the others were just flying about like nothing important is taking place
  • FIXED: An error where ship markers would not change color to red even if they became hostile to the player
  • FIXED: A bug where a ship would turn back to friendly after the player left its vicinity
  • FIXED: Material editor -> Ambient editor Save and Load buttons are displayed correctly
  • FIXED: A problem where fighters would not acquire targets on-the-fly, but only on launch
  • FIXED: An instance where not all fighters would return to their carrier when recalled
  • FIXED: An issue where ships would first turn hostile when attacking them, but then they turned back to neutral/allied after you destroyed one of their ships
  • FIXED: A bug in the Material editor where flares and lights from an old ambient remained in the new one, on loading the new ambient
  • FIXED: Planet icons now highlight properly on the Starchart
  • FIXED: Slow rate of firing at allied NPCs will no longer make them revert from hostile back to allied
  • FIXED: A text overlap issue when smuggling onto planets fails
  • FIXED: An issue where the Planetary customs panel would overlap some other opened panel
  • FIXED: An issue where the Loot panel would overlap some other opened panel
  • FIXED: Ship system prices are now displayed as intended on both the Drydock->Systems tab as well as the Drydock->Loadout tab
  • FIXED: PTE temporarily disrupted notification is now properly displayed when the disruptor hits and NPC
  • FIXED: An error with Engineer skill Hack, more specifically the modifier Immunity. It now works as intended.
  • FIXED: Deleting models and particles from an assembly via the Material Editor now works as intended
  • FIXED: Last seen info for bounties now shows appropriate info instead of the place-holder value
  • FIXED: An issue regarding physics engine that caused problems in calculating collisions with large objects like stations
  • FIXED: A memory leak occurring when hitting a ship, that could potentially cause the game to crash
  • FIXED: F2 no longer activates the Phaseshift effect on the player's ship
  • FIXED: anomaly SetPosition function now works as intended
  • FIXED: Add turret button is now greyed out and unusable when a hangar slot is selected
  • FIXED: A physics error where a derelict created when a ship explodes would push the ship faaaaaaaar away
  • ADDED: SSAO (ambient occlusion) is now unlocked in the Video options and can be activated. Be careful though; remember the game isn't optimized yet ;). The options is OFF BY DEFAULT!.
  • ADDED: TDrive effect in the Video options is now added and unlocked and can be activated. Try it out, and if you don't like it, turn it back off. The options is OFF BY DEFAULT!.
  • ADDED: Camera now shakes while in Power to Engines
  • ADDED: All Nebulas are now added to the game map
    • Gas pockets that can be found inside nebulas can be Scanned and then Collected as loot
    • Nebula collector equipment can be used on the gas pockets for increased collecting yield
    • Nebulas are visible on the Starchart, but can be toggled with the button on the top-right panel
  • ADDED: You can now enter Area effects that can cause various detrimental effects
    • For now, Area effects are only linked to nebulas, but in time, other objects will also be able to have them
  • ADDED: Junkyard is now visible on the Starchart
  • ADDED: Phaseshift equipment is now available for purchase on numerous stations
  • ADDED: Scavenger nanobots equipment is now fully operational
  • ADDED: There is a chance that you will jump into the wrong location when passing through a wormhole
  • ADDED: If you have the Free scientist license, you will now get paid for each anomaly you scan
  • ADDED: Some Experience is rewarded when trading
  • ADDED: Ship markers on the radar now fade-in when they appear
  • ADDED: Depending on cargo value and other region-based parameters, it is possible for you to get ambushed by outlaws trying to get your cargo
  • ADDED: VO warning is now heard when your Troopers are in trouble
  • ADDED: More situations now affect player Reputation change, governed by a new database
  • ADDED: Soft-particles make nebulas blend better with other objects
  • ADDED: Camera shake slider in the Options
  • ADDED: You can now encounter various battle encounters while flying about. Warzones have higher chance of appearance, but still... be careful ;).
  • ADDED: Several new micro-events that can happen when you're undocking from a station. A lot more will be added over time.
  • UPDATED: Station equipment stock no longer replenishes each time player undocks
  • UPDATED: Stations will now also turn hostile if you start attacking its friends in the vicinity
  • UPDATED: Cloaking no longer reverts attacking ships back to neutral/allied
  • UPDATED: There is a chance that cloak is deactivated when colliding
  • UPDATED: Cloak is automatically deactivated when grappling a target
  • UPDATED: Contest bounties now have proper OnSeen and OnKilled news texts
  • UPDATED: Numerous tooltips to display useful information
  • UPDATED: Skill hint tooltip to be properly displayed in all versions
  • UPDATED: Chase camera shortcut transferred from Boarding into Views section in the Options->Controls panel
  • UPDATED: Heroes/bounties are now always hostile towards the player
  • UPDATED: PTE no longer remains active after passing through a wormhole
  • UPDATED: Cloak no longer remains active after passing through a wormhole
  • UPDATED: Saved games list is now sorted by date instead of alphabetically
  • UPDATED: Numerous typos and errors in both German and Russian localizations
  • UPDATED: Derelict cool-off shader effect
  • UPDATED: Outlaws that appear to claim a derelict, will no longer attack you if you're on good terms with them
  • UPDATED: Structures now have increased Hull
  • UPDATED: SETH activation now has its own animation as intended
  • UPDATED: Additional in-script checks are made to prevent continuous spawning of ships near derelicts, stations and structures that was possible in some instances, eventually leading to the game crashing
  • UPDATED: Numerous ship textures and materials for improved visuals

If you're looking to get more info, check out our official Facebook page and our Twitter channel!

To find out more on how to go about modding Starpoint Gemini 2 even in its current beta stage, visit the Modding website!

if you're looking for Starpoint Gemini 2 Steam store page, look no further ;).

Thank you for reading and safe travels captain!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Starpoint Gemini 2 Perun imperial ship showreel

Starpoint Gemini 2 Perun imperial ship showreel

Dec 15, 2013 Trailers 0 comments

Battleship of the Empire - small video showreel from LGM's Starpoint Gemini 2

Post comment Comments  (10 - 20 of 33)
tonylogan
tonylogan Dec 17 2013, 6:20pm says:

Does anyone talk about Startrek mod? I really really need this mod!

+2 votes     reply to comment
DonnieBrasco
DonnieBrasco Dec 18 2013, 8:04am replied:

I'm a trekkie from day1, but gonna wait a bit and see how Mr. hellhound makes his Mass Effect in the January - hope there'll be a demo out :) If that goes well, I'm all over modelling Voyager ;)

+1 vote     reply to comment
tonylogan
tonylogan Dec 19 2013, 3:11pm replied:

well, I'm not good at modelling, but can do a thing or two in their editor, so if you have any ST model prepped, let me know, I'll try to put it in-game.

+1 vote     reply to comment
DonnieBrasco
DonnieBrasco Dec 19 2013, 3:18pm replied:

Give me a week-time, I have a base mesh somewhere, have to tweak it a bit, and retexture ;)

+1 vote     reply to comment
Hellhound1
Hellhound1 Dec 19 2013, 7:12pm replied:

If you guys want any help getting it into the game (editing the base files etc) just let me know :)

+1 vote     reply to comment
DonnieBrasco
DonnieBrasco Dec 17 2013, 4:10pm says:

I really love those guys, 17 updates in 3 months :)

+2 votes     reply to comment
DanijelMihokovic
DanijelMihokovic Dec 17 2013, 4:51pm replied:

Well, three of those were quickfixes, so we rather claim there were 14 full updates, but thanks ;)

+2 votes     reply to comment
Azrael-Dark
Azrael-Dark Dec 17 2013, 11:47am says:

Awesome,awesome game! Best thing to come imo for space sim enthusiasts. Pre-ordered and looking with anticipation for release.

But don't let me hold you further, go order it!

+2 votes     reply to comment
slon999
slon999 Dec 17 2013, 4:52am says:

Ok, so we have one great alpha in our hands. I see in game that there are lot of stuff and options missing. I see it will have bunch of fun stuff, options, piracy, mercenaries, features, bounty hunting, fighting options and so on...! I really cant wait to see this finished :) hurry up developers :D :D :D

+4 votes     reply to comment
brotherperun
brotherperun Dec 17 2013, 4:40am says:

When I bought it I was playing like maybe 2 hours and left it. About week ago, I started to play it again and now have 35 playing hours :D :D updates are almost every week, great community, cant wait to see full game! :)

+4 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Starpoint Gemini 2
Platform
Windows
Engine
Custom Built
Contact
Send Message
Official Page
Starpointgemini.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Combat Sim
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Starpoint Gemini 2 on your homepage or blog by selecting a button and using the HTML code provided (more).

Starpoint Gemini 2
Starpoint Gemini 2
Statistics
Rank
541 of 22,743
Last Update
1 week ago
Watchers
198 members
Mods
1
Files
1
News
16
Features
2