StarLife is a Turn Based 4X Space Strategy Game. Our aim is to surpass the unbeaten classic, Master of Orion, and to create a new standard of the genre. We are overhauling many of the stagnant or underdeveloped game areas. Technology system is more developed, with four ways to gain knowledge and improve it (research, civil research, prototyping, diplomacy, espionage). Diplomacy is completely remade, based on intentions: your every action has an agenda, which other empires might get knowledge of and react accordingly. We are also adding elements of grand strategy games, in order to cut down on micromanagement while preserving player choice and complexity. For example, you do not control single ships, but can order a fleet to patrol a certain region of your empire or attack a designated point. Other features of StarLife include quick but deep combat system, unique races to play, and beautiful pixel art graphics.
We are showing the Colonies UI, Events window and Voronoi diagram - region division. Our demo is close at hand!
colonies, events, and regions
We have already discussed diplomacy, now it's time to present our take on Espionage.
gameplay - espionage
The third race making an appearance in StarLife is rock-like Krom.
races #3: krom
Anders, our music artist, made two new tracks for StarLife.
music: two new tracks
Here’s the second race we are showing: the ominous Empire.
races #2: the empire
Time to start showing the races you will be able to play in StarLife. Currently, we plan on including at least ten species in the base game, with more...
races #1: humans
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