Working On Infinite Voxel Terrain
This past week went pretty well here. I am busy with Nathan working on some secret stuff which will all be revealed when our IndieGoGo campaign launches on the 25th. Steve has been busy working on the Infinite Voxel Terrain and the movement. So we thought we would show some indev shots of the voxel terrain.
As you can see in the screenshots above, we have a nice noise algorithm that can create tunnels infinitely underground. It does this all proceduraly and loads in chunks as you walk around. It's really fun to explore all the different tunnels underground.
We plan to release another game update sometime next week with the first playable infinite voxel terrain. Some other improvements that will be added in the coming weeks will be multiple material support, digging, optimization, and LOD. Steve is also working on a multitude of fixes for the physics movement system, tighter control, making it so the player doesn't jerk around, a proper falling animation, and much more control over climbing.
I'm nearly done planning the IndieGoGo campaign alongside it's perks. We plan to have cool things like T-Shirts, Posters, and lots of unique in game content. It is a lot of work to make a proper campaign but we think it will be worth it! Once the main campaign is planned, I will start working on a new video.
Thanks for your support and we look forward to your feedback,