Engage in this saga set in the Golden Age of the Republic - over 4,000 years before the first Star Wars film, when both Jedi and Sith number in the thousands. With the Galaxy reeling from a recent conflict with the Dark Lords, the ongoing battle between the Jedi and the Sith rages on. Your actions determine the outcome of this colossal galactic war - and your destiny as a Jedi. * Immersive, action-packed Star Wars role playing experience with customizable and evolving playable characters. * Your group, comprised of up to 3 characters, can include humans, droids, Twi'leks, Wookiees and more. * Fast paced mini-games -- such as racing swoop bikes, or manning turret guns. * Journey spans ten different worlds ranging from the familiar to the new. * Locations include Tatooine, Sith world of Korriban, Jedi Academy on Dantooine and Wookiee homeworld of Kashyyyk.

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NOTE: I am only re-uploading this mod because I don't want any mods to be lost especially since GameFront/FileFront shut down. I don't own this mod & I haven't created it either. All Credit goes to the author for their works of art. "Description: ------------ This mod adds Imperial stormtroopers to Knights of the Old Republic. There are two options for altering the game. Either or both options can be used as one time."

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Imperial Stormtrooper Mod
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Guest
Guest - - 689,954 comments

how do i get this mod to work with republic trooper to clone trooper replacer ?

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rataje
rataje - - 125 comments

1.First install the „Republic trooper to Clone trooper Replacer"
2.Download the Kotor Tool (https://deadlystream.com/files/file/280-kotor-tool/)
3.Install and open it, Click in Header "Tools" and "Open 2DA File Editor"
4.Then "File" and "Load 2DA v2.b File" and choose latest file

heads.2da
--------------
Go the bottom of file and click in its last white row,
Write a new next number example,
Row Label: 107
head: STHA04
in the rest columns add: ****

appearance.2da
---------------------
Sort it by "label" and find
"Sith_Soldier_01, Sith_Soldier_02, Sith_Soldier_03 and Lite_Sith_Soldier"
change the entries of all four to the following,
modeltype: B
normalhead + backuphead: 107 (that must refer to your new number from the heads.2da)
modelA (b, c, d, e, f, g, h, i): PMBHM
texA (b, c, d, e, f, g, h, i): PMBH

Save (in "Override" folder), close, start game, load or make new game and tada

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