A series of Cog scripts created for Jedi Knight and originally posted to Saber's domain. Includes a variety of features like weather effects and new weapons.
A list of what each script/patch does is included alongside each patch. The list is as follows.
Programs
DataMaster
A reference for the flags and cog verbs used in Jedi Knight. The DataMaster also includes tutorials.
Parsec
This program will check a cog for basic errors and report them. The installation HTML file will show you how to add a link to Parsec in a Cog's right-click context menu.
Scribe
Scribe will open a cog file and output it in a standard format. Scribe uses a settings file that allows you to customize it to the way that you write.
EditPlus Cog Files
This set of user files for Editplus will give you syntax highlighting, autocompletion, and a cliptext library for cog files.
Cogs
XvT Conversion
A set of class and level cogs for making a space level with fighters and capital ships.
Homing Weapons
A class cog for making a homing projectile. This cog was made for the rail detonator.
Weather Pack
A collection of level cogs for simulating weather.
Key Trapping Demo
A simple cog that checks the player's movement as a way to guess what keys the player is pressing and what the player is trying to do.
Patches
XvTC Demo
This is a demo or example of the XvT conversion cogs from the Cogs Section. The demo is a playable gob, but make sure you run it as a patch instead of just putting it in your Episode folder.
AI Turret
Not a patch, per se, but a zip of the needed files to add an AI turret to your level. Just unzip the files and add them to their appropriate folders in your project directory. Take the template from the cog's header, and add it to your master.tpl.
Space Beta
Here's a beta for a mod that I'm about to release. I'm calling it just 'space' for now because that was the name of my level, and I haven't decided on a permanent name for it. In this beta, you'll be flying an X-wing against N1 and A-wing opponents. Enjoy this demo, but I definitely want some feedback if you play it.
Missile Warrior
This mod replaces the Rail Detonator with the Missile Launcher. The Launcher can fire Turbo, Regular, Camera, and Patrol mode missiles. All options are set with a mouse interface which is activated by a new hotkey. Also, MW displays the Rbots' scores when the interface is activated. MW is not finished. It is playable, but still has bugs and does not work in MP.
Host Commander
This patch puts the Host in command of a game. He can set the game options and other player's must follow the rules. The options are weapons or not, force or not, and sabers or not. The host can also give players (including himself) an handicap of 1-10 that balances a game with weaker players.
Chase Camera
A small mod (one cog and a template) that creates a chase camera which follows the player around. A really nice effect.