A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").

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There is a modification being created by the name of "Evolution of Combat". This modification , ladies and gentlemen is a gift from Serenity and a few other talented people who received their talent from God him/herself.

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There is a modification being created by the name of "Evolution of Combat". This modification , ladies and gentlemen is a gift from Serenity and a few other talented people who received their talent from God him/herself.

Development Diary 1

New Moves

Force telekinesis

Specialist Grenades


Evolution of combat IIIIs a total conversion for singleplayer and multyplayer and requires a fresh copy of Jedi academy installed without any extra models or maps in the base folder.
Jedi academy must be fully patched with the latest update ,Evolution of Combat III requires Jedi Outcast Fully patched and installed into the jedi academy base folder
The patches can be found here
Jediknight3.gamefront.com
Instructions on how to install Evolution of Combat III can be found here
Moddb.com
Your base folder should look like this
Moddb.com
both singleplayer and multyplayer have full manual blocking and both singleplayer have full outcast support (if installed correctly)
If you MUST have extra maps or models installed into your base folder then follow the instructions on how to add them in the tutorial to avoid crashes.
Make a backup of your Jedi academy game and move it to a different location or change the name to jedi academy personal .then re-install a fresh copy, then patch it. then install jedi outcast then patch it then install the outcast files into the academy base as per the tutorial.
Then install Evolution of Combat III and the game will be stable.
This mod is a total conversion built to play using base files only.....

Guided missiles


Evolution of Combat has changed radically, the mod focus is now (As the name suggests) on Evolution of Combat.A lot of the unnecessary stuff that was nothing more than a distraction and swayed the focus from combat in EoC I and 2 has been removed.
The saber system has been overhauled ,If you watch the film "crouching tiger,hidden dragon" you will see what we have been aiming for.We have focused our efforts on Defense ,calculated attacks, timing and speed.
The saber system is a serious "Saberists" element of the mod with aspects of the Wudang chuan swordsmanship fighting styles and 7 saber forms to choose from.As a result of this ,the people who just like the hack and slash base jedi academy system will not like this.And if you expect your enemy to just stand and be killed, well i got some more bad news
The bot A.I has been totally rebuilt ,these bots (enemy's) will defend
themselves and attack you with a degree of intelligence timing and cunning ,never seen before in JKA .We have aimed at a sense of realism ,to make you feel you are fighting real people.So the message is "If your not an expert at EoC saber system don't play on skill level Jedi master" you will just be killed.
The melee combat system has also been rebuilt ,added moves for defense and attack make melee combat a new skill based element to the mod that ,"when mastered" give you a big advantage over a less experienced fighter.
New weapons and vehicles make the life of a gunner far more interesting.So if you don't want to play as a Jedi, fear not.Many new aspects have been added to make the life of a gunner far more fun.The athlete skill is something gunners will learn to love ,allowing you to jump higher,further, perform acrobatics, and move faster .This skill will make life hard for other gunners and saber wielders to hit you accurately, as you leap and dive around from fire position to cover position.Location based damage means you can blow your opponents head,arms or legs off with a single shot,Making a gun user an enemy respected by all.(Including Jedi).

A full experience and Rank system allows you to save your progress to avoid "starting from the beginning" every time you start a new game. Just log in and as you get better and more skilled at EoCIII you will be rewarded by promotion and skill points allowing you to upgrade your weapons or force powers.
New force powers and updates of the old force powers make the life of a sith or jedi far more interesting .Use the force wisely and be rewarded generously, abuse or over using your force powers can weaken you and make you vulnerable to attack from wise enemy's.

Evolution of Combat III is a new build ,it is not intended to be a mere update of Jedi academy ,but a New beginning.You must relearn what you have learnt, remaster what you have mastered, with patience , experience and intelligence.This mod will take combat of all forms to a new level allowing you to become the greatest warrior in the galaxy.........
May the force be with you

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