A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
Originally created for the Matrix Unleashed mod, but was unreleased until now. This map is released 'as-is' due to the mod itself being deemed permanently on hold. Represents the government building seen in the first film.
The Matrix Unleashed - Lobby
New Textures: Yes
New Sounds: Yes
New Models: Yes
New Scripts: Yes
Bot Routing: No
Total Brushes: 3070
Total Entities: 406
Build Time: 1 months
Compile Time: ~5 Minutes.
Console command to run map on server: "map tmu/lobby"
Map Installation : Unzip the file TMU Lobby.pk3
into your Jedi Academy/GameData/Base directory, and you're all set to go!
Source Files: Unzip the contents of TMU Lobby Source.zip into your Jedi Academy/GameData/Base folder
and add 'tmu_submetro to your shaderlist.txt
Originally created for the Matrix Unleashed mod, but was unreleased until now. This map is released 'as-is'due to the mod itself
being deemed permanently on hold.
Compile Settings: -meta, -vis, -light -fast -patchshadows -samples 3
You will need to extract files from the TMU LobbySource.zip to access this map fully in the editor.