A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").

Report abuse RGBSabers SP
Filename
RGBSabersSP_1.0.zip
Type
Effects GFX
Licence
GPL
Uploader
-1.#IND0000
Date
Sep 1st, 2012
Size
0.07mb (73,053 bytes)
Downloads
2,723 (1 today)
Credits
-1.#IND0000, Sam Gerfast, OJP Team
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Description

This mod adds a new lightsaber into Singleplayer color with full color support of blade, trail and glow. Besides, this is not a specific color - its RGB saber. For those who do not understand what I mean, I will explain - the color of the saber can be adjusted. You can choose what this color will be, white, pink or gold. For every saber and every blade you can choose a unique color from the entire visible spectrum. For simplicity, I made a convenient menu color settings. In addition, at any point in the game you can change the color of the blade using the console commands. No support for NPC's provided; they can use RGB sabers, but the same color as player's. Now compatible with Windows x64.

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RGBSabers SP
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jedimastereraol
jedimastereraol Sep 4 2012, 2:45am says:

HMM, is compatible with saber realism, i doubt it, I will try anyway looks good

+1 vote     reply to comment
-1.#IND0000
-1.#IND0000 Sep 5 2012, 3:40pm replied:

Yes, it is compatible. But RGBSabers starts basejka by default, so you should modify .bat or simply load moad via Mods in JKA configuration.
Also RGBSabers SP is compatible with any saber blade reskin mod, yet RGB saber blade will remain standart, because it uses different (my) textures.
Due to the fact that my mod is alone in it's kind, it should be compatible with every mod.

+2 votes     reply to comment
jedimastereraol
jedimastereraol Sep 22 2012, 2:26am replied:

AWSOME

+1 vote     reply to comment
Anthony1138
Anthony1138 Mar 2 2013, 8:06pm replied:

I love how you assumed it wouldn't work with saber realism. Colour changer, saber combat are two different things.
Also i must say your mod is a must have, i love this RGB single player lightsaber colour changer.

I shall incorporate into my mod and add credit to your name, presuming you would be okay with such a thing (KOTOR for jedi academy)

+1 vote     reply to comment
Guest
Guest May 20 2013, 7:01am replied:

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ookool1001
ookool1001 Oct 3 2012, 11:55am says:

I can't get it to work, i can't edit any of the values

+1 vote     reply to comment
-1.#IND0000
-1.#IND0000 Oct 4 2012, 10:48am replied:

I'm activating telepathic abilities... Failure. I can't help you until you'll provide more detailed description of your problem. Btw, have you read instructions in readme?

+1 vote     reply to comment
ookool1001
ookool1001 Oct 4 2012, 11:57am says:

thanks for the feedback, but i managed to get it to work (after a lot of fiddling with console commands). i just found that the directions were pretty confusing. personally i think that you should be a little more specific as to what you type into the console. but all up i think its a really impressive mod.

+1 vote     reply to comment
ookool1001
ookool1001 Oct 4 2012, 11:58am says:

also, i cant seem to get any mods that add hilts to work alongside this mod.

+1 vote     reply to comment
-1.#IND0000
-1.#IND0000 Oct 4 2012, 1:55pm says:

Every saber by itself, no matter is it original or not, is compatible with RGB saber color (if it has light blade at all :D). New hilts mod for usually alters the saber menu. But, only one sabermenu could exist, so every mod saber menu will be suppressed by mine. You can have menu that includes hilts of single mod, or menu with RGB color. It isn't incompatibility, because RGB color by itself works well, menu handy, but not essential thing and could be deleted. You can delete my menu and customize saber color only via cheats. Also nothing stops you from cheating that mod-added saber via "saber blahblah" (no need for menu). You can get it's name by opening .pk3->ext_data->sabers.
About console commands, I was thinking it's obvious (at least I've added examples).
sabercolor X rgb - makes X saber rgb. Only after using this cmd saber blade will become customizable. X could be 1 or 2.
rgb_saberX color - defines the color. X could be 1 or 2, too. The only complicate is what color is. It is string of color blocks (for each blade), preceded by a colon. Each block has 3 numbers, separated by commas. Each number defines red, green or blue channel (exactly that order). Minimum value is 0 and maximum - 255. How it looks: ":red1,green1,blue1:red2,green2,blue2: ... :red8,green8,blue8". You can have up to 8 color blocks (JKA supports sabers with 8 blades). For example, if you take the staff, set the color rgb and enter "rgb_saber1 :0,255,255:127,0,255", then the first blade of the saber will be cyan, and the second - violet. If you'll type "rgb_saber1 :0,255,255", both blades will become cyan, coz if the color for the blade is not specified, game will automatically apply the color of the first blade.

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Guest
Guest Mar 20 2013, 7:13am replied:

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-1.#IND0000
-1.#IND0000 Mar 20 2013, 10:24am replied:

Don't run the game from Steam. Run it using starter for your system. Read the readme.

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Guest
Guest Mar 20 2013, 10:36pm replied:

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Guest
Guest Mar 20 2013, 10:52pm replied:

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Guest
Guest May 1 2013, 10:03pm says:

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Guema
Guema May 2 2013, 8:42pm replied:

Hi back -1.#IND0000,
(the first post by "guest" is mine)
I spotted the bug and found new informations.
First i think that i know a little much how work this mod.
All components of this mod was set to admin-right.
however, although there is less bugs, it's still have a problem.

In Windows 7 mod (no compatibility mod)
The game can load exactly 7 levels where i can be sure that the lightsaber will display the RGB color well.
7, no less, no more, the 7th make my lightsaber become a pack of gray and blank squares.

In XP compatibility mod, The game do the same but with 5 levels, and here also, no more, no less.

Please i need some advice to make my blade ALWAYS use rgb color when i launch JA with the DLL injector.

+1 vote     reply to comment
-1.#IND0000
-1.#IND0000 May 6 2013, 10:55am says:

When you are changing color via cheat sabercolor <num> <color>, it isn't changes forever. It's not my fault, JA reloads saber color on each map change. If you'll set rgb saber color to red, it will be changed back at the next level as well. There is some cheat-protected cvar that stores info about your saber color, but I don't remember it.
"7, no less, no more, the 7th make my lightsaber become a pack of gray and blank squares."
Game couldn't load shaders. If you'll delete .pk3 file of RGBSabers, you will see the same.

+1 vote     reply to comment
Guema
Guema May 6 2013, 2:14pm replied:

thank you so much :)

+1 vote     reply to comment
Guema
Guema May 6 2013, 3:31pm replied:

"7, no less, no more, the 7th make my lightsaber become a pack of gray and blank squares."
Game couldn't load shaders. If you'll delete .pk3 file of RGBSabers, you will see the same.

Ok, do you know why my game always bug and don't load shaders any more after few loadings ?
Why first it's work, and after don't work anymore ?
Anyway, tahnk you again.

+1 vote     reply to comment
-1.#IND0000
-1.#IND0000 May 7 2013, 3:56pm replied:

I have no idea. It's not a problem of coding-side of this mod

+1 vote     reply to comment
Guema
Guema May 9 2013, 1:12pm replied:

There is 2 possibilities.
I will try it by Xp mode windows 64bits
If it's work, the mod don't support 64 bits seven version.
If it's don't work, the mod is not really supporting 64 bits versions of any windows, or, it's for an other problem.
Maybe my game is corrupted ? but i have officials CDs it's seem incredible, but possible, when i install the game, an error effectively pop up, and i have to remove and insert again the cd, but the game works well after...
Are you running it on a 64bits version, you personnally ?
Or a 32 bits ?
Are you using Seven ? Vista ? Xp ? 98 ?
Maybe it's also a coding-side problem too, although you don't think so.
Sorry for all this questions,
For a so old game, and for so stupid stubbornness i have,
but i hate unresolved puzzles.
Thanks for all.

+1 vote     reply to comment
terasque
terasque May 16 2013, 6:00am says:

Nice mod btw, i really love the customization options.
But I have to say that the annoyance is huge. I have the same problem as Guema. After a couple of loads, the saber becomes a chaotic blur of gray blocks. When I issue the commands again: (I have a bind) "sabercolor 1 rgb; rgb_saber 1 :0,255,255" The saber turns blue, just the original blue. When I delete and replace the .pk3-file, it's the same story again, after a couple of quick-loads, the problem's back. I really hope theres a solution to this.

Im running the steam-version on Win7(64), if thats interesting.

thx in advance

+1 vote     reply to comment
terasque
terasque May 16 2013, 8:31am says:

Well, I have messed around a bit, and the best "solution" so far (for me) is to add the copy/replace command into the .bat, so whenever I start from the .bat-file, it will remove and replace the .pk3-file and start the game. Works for me as I have a SSD, and the game loads very fast anyway. Not sure if you can call this a solution, but hey, i'll grab what I can get.

+1 vote     reply to comment
Guema
Guema May 22 2013, 5:35pm replied:

do this solution fix the gray and white squares problem ?
what did you write in your .bat file ?
Thx.

+1 vote     reply to comment
Guema
Guema May 23 2013, 2:53pm replied:

i added a delete and replace command into .bat but don't work, after a couple of loads, gray and blank messy blocks...

+1 vote     reply to comment
Guest
Guest May 22 2013, 1:56am says:

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Guema
Guema May 22 2013, 5:36pm replied:

Try admin mod for all components of the mod.

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Guest
Guest May 22 2013, 8:15pm says:

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Guema
Guema May 23 2013, 10:27am replied:

Set Jasp.exe to admin mod too. Be sure all programs like fastinject.exe are also in admin mod. after all, if you uses 32bits version windows, run RGBSabersSPx32.exe and if you are in 64bits version windows, run RGBSabersSPx64.bat.
to set file in adminmod and hold it in, right click > Properties > Compatibility tab > tick the "admin mod" checkbox.

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Guest
Guest Jul 6 2013, 3:42am says:

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-1.#IND0000
-1.#IND0000 Jul 7 2013, 4:43am says:

"RGB Setup" in the top right of the screen is a button

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Guest
Guest May 11 2014, 10:24am says:

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-1.#IND0000
-1.#IND0000 May 25 2014, 11:28am says:

Jass.ucoz.net
You could also find my description on Jacoders.org forum in the Advanced section (you need to be logged in)

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Star Wars: Jedi Academy
Platform
Windows
Developer
Raven Software
Publisher
LucasArts
Engine
id Tech 3
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Official Page
Ravensoft.com
Release Date
Released Sep 7, 2003
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0e87a44e0951904b443980ea1026d0d9
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