Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.
An updated version of the Improved Venator Mod.
New And Improved Venator mod version 1.3 for Star Wars Empire At War
By Dfeeds
added files/folders:
uniqueunits.xml
namedherounits.xml
projectiles.xml
starbases.xml
hardpoints.xml
spaceunitsfighters.xml
squadrons.xml
transportunits.xml
MasterTextFile_ENGLISH.DAT
groundunitsinfantry.xml
groundcompaniesrebel.xml
groundcompaniesempire.xml
gameconstants.xml
Ei_trooper.dds
Ei_trooper_gloss.dds
I_BUTTON_JEDI_CRUISER_R.TGA
Mt_commandbar.mtd
Mt_commandbar.tga
Installation: paste the XML folder in your gamedata/data game directory
To install the .DAT file simply paste it in your gamedata/data/text directory
To install the new music simply paste the music file in your gamedata/data/audio directory
To install the new skin and the new icons paste the Textures folder in your gamedatadataart directory (if an art folder doesn't exist however, create one in the gamedata/data directory)
DO NOT MIX THIS MOD WITH OTHER MODS, WILL MOST LIKELY MESS THINGS UP!
What this mod does:
Changed scale of Venator
Changed both laser cannon batteries to turbolaser batteries (also changed the projectile color to blue)
Increased tactical health, shield health, and hardpoint hitpoints
Changed build points for venator (only able to be built at Kuat, Fondor, Sollust, and Mon Calamari)
Changed accuracy for ion cannons and turbo lasers
Increased damage dealt over all
Rebel varient spawns 2 squads of x-wings with 8 in reserve and 1 squad of y wings with 4 in reserve
Empire varient spawns 2 squads of tie fighters with 8 in reserve and 1 tie bomber squad with 4 in reserve
Enabled Venators to be built by starbases (tech 3) in skirmish mode
Added 2 unique hero space units, one for Obi-Wan and the other for the Emperor (same ship just with the red stripe versus the plain dull gray), the Emperors is called Sith Venator, Obi-Wans is Jedi Venator
Both ships have increased shield recharge rate, sheild strength, and tactical health from the normal Venator
Jedi and Sith Venator spawn 3 squads of V-wings with 15 in reserve
Also changed the fighter sizes to .7 to .4 (looks so much better if you have the default ship sizes)
Added custom tooltips for Jedi Venator and Sith Venator (custom description and named)
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changes in v1.1
Added custom tooltips for Jedi Venator and Sith Venator (custom description and named)
Fixed problem where you'd see Emperor Palpatine on Rebel side in space tactical battles (the problem was that you were able to build both the Sith and Jedi cruiser in the ground units section, don't know how that happened but its solved now so you should see them a lot less often)
Problem where you couldn't build the Venator after upgrading to tech lvl 4 in skirmish battles fixed
Changed price of Venator to 4500 for campaign and skirmish to 4000
Changed the .tga icon for V-wing from Z95 headhunter to the V-wing
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changes in v1.2
Added Jedi Venator and Sith Venator to skirmish mode
Decreased shield strength for Venator, Jedi Venator, and Sith Venator (now they're shields are able to be taken down)
Changed tooltips for Jedi Venator and Sith Venator
Tweaked stats on V-wing a bit (made it real close to the X-wing)
Decreased scale of Millenium Falcon and Slave-1
Decreased scale of imperial Shuttle, Alliance Shuttle, and the Tyderium Shuttle (the rebel transport is to scale, no need to change it)
Added Star Wars Episode III music
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changes in v2
Added Blue proton beam to Venator
Added 501st Legion
Added Vader's Vist
Both Vadar's Fist and the 501st contain 4 storm trooper squads (36 troopers total) and have three venators for space mode, the 501st and Vadar's Fist each shoot blue projectiles to distinguish them on the battle field, they have increased damage, and also increased armor. Both units are buildable on Geonosis and Coruscant.
Fixed bug where you saw two icons of the Jedi and Sith Venator during space battles in conquest.
New skin for all stormtroopers (including 501st and Vader's Fist)
Added edited version of Revenge of the Sith song for main menu, now the main menu starts off just like the movie (after the credits theme)
New Venator hardpoints, replaced both ion cannon hardpoints with turbolaser hardpoints, and replaced the concussion missiles with proton torpedoes
Custom .tga for Rebel Venator, 501st Legion, and Vader's Fist
tested in skirmish mode, rebel campaign, and galactic conquest (all singleplayer)
known bugs: have major slow downs when giving the attack order to groups of Venators (not all the time, and I can't peg the the conditions under where it happens but it's most likely a matter of RAM speed)
Problem where you can build more than one of the Jedi and Sith Venator in skirmish (i had it working fine, then well I don't know what happened)
What to expect in next version:
uninstall:
simply delete all the files that you added
have fun, hope everyone enjoys the new and improved Venator as much as I do
Credits: i used Slocket's Venator_Full_2 mod to enable the Venator
Tthe members of the filefront gaming forum for helping me out with some problems
Thanks to Yami for the proton beam
Thanks to Jango for the edited version of revenge of the sith and testing
Thanks to fleshknight 666 for the new hardpoint data
contact info: email me at dfeeds@comcast.net for any comments and questions
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Legal Stuff:
You must ask my permission before use of this mod and also add me in the credits.