This is the GPI Unity Contest version, done in one month. A lot more stuff will be added in the near future
Stackout is developed and lined up for the italian game contest of Gameprog.it - so be sure to check out their site for more information :)
We are in our final crunch time at the moment, with only 6 days left to finish it all up, so keep your fingers crossed for us :)
We figured our first important step to a more mature release of Stackout would be to improve on what we have in a short time and spread that out on bigger platforms and therefore we decided to target kongregate first and foremost.
So today marks the exciting announcement of just that.
We worked ouf backs and fronts off and on to bring you the first iteration of the Stackout experience, with 4 brandnew levels and a lot of bugfixes and tweaks, that mostly make the game a lot more fair to everyone, since people said it was quite a tough game to master !
We would love to hear your thoughts and feelings on this iteration of Stackout, so we can make our brain freeze once more on the next brainstorming session.
Click to see the full changelog
Apart from the big news we have even more media to share. We decided to go back to the graphics of each world and try to push these even more. These are the first new ideas that we throw around internally. We even made a little teamfortress2 hommage :)
We enjoy the direction they are heading in very much and are sure to explore that even more in the next weeks !
Latest tweets from @fabi_smith
@gameproject10k I'm so sorry to hear that :/ My sympathies. I'm in limbo once more on all sectors.
Jun 29 2015, 4:35pm
@mikekasprzak this is really inspirational in a way. Growing up, trying things, still keeping a certain mindset..Thank you for this piece :)
Jun 29 2015, 12:14pm
@gameproject10k hey what are you up to lately ? So long since I see anything game related from you ?Don't let me get started on your blog :o
Jun 29 2015, 10:24am
@RaveofRavendale well thank you. There goes productivity for the next hour....
Jun 29 2015, 9:07am
O_o seriously why is that font so messed up. I can't even read if it says "Project 2 or 3" in the launcher @unity3d :/
Jun 29 2015, 8:50am
@Korigame ah, makes sense :)
Jun 29 2015, 8:44am
:D wtf is wrong with the font of the @unity3d launcher thing. I can't read a thing :D
Jun 28 2015, 1:42pm
@demigiant hope you posted that cool texture fade effect in the documentation and thread of dotween already. Such a sweet trick !!
Jun 28 2015, 8:52am
@Korigame aw shit. Must. Resist. Using. In. All. My. Stuff. :D :D
Jun 28 2015, 5:49am
@Korigame But why did you unwrap them ? I thought that's the artstyle you were going for :o
Jun 28 2015, 5:47am