2x0ng-windows-1.3
Jun 12, 2013 Full Version 0 commentsVersion 1.3 of 2x0ng includes more frame-rate improvements and several bugfixes.
2x0ng is a procedural puzzle combat roguelike game in an 8-bit retro style. Pronounce it "TWO-zong". 2x0ng is also Free Software, licensed under the GPLv3 (with assets under CC-BY-SA). In the year 2B7F, the Xiomacs virus escaped its interpreter and began to attack the System. Defend the System: use the arrow keys (or numpad) to move your guy, and press spacebar to throw the colored ball. The ball picks up the color of any brick it breaks. The dashed lines ("gates") can only be broken by a ball of the same color. On each increasingly-difficult algorithmically-generated level, your goal is to reach the purple exit square thingy by unlocking the colored gates while avoiding and destroying an onslaught of enemies. The rest of the rules are for you to discover in-game.
0 comments by dto on Jun 12th, 2013
After a few weeks off from developing 2x0ng, I've released version 1.3 with several important changes.
This is the best 2x0ng yet!
Here are the downloads for Windows and Linux.
2x0ng 1.3 for Windows: Indiedb.com
2x0ng 1.3 for Linux: Indiedb.com
I'm working on updates for Mac OSX and a Wine download for 1.3 as well.
Version 1.3 of 2x0ng includes more frame-rate improvements and several bugfixes.
Version 1.3 of 2x0ng includes more frame-rate improvements and several bug-fixes.
Version 1.2 is an important bugfix release, and includes further framerate improvements for low-end systems.
Version 1.2 is an important bugfix release, and includes further framerate improvements for low-end systems.
Version 1.2 is an important bugfix release, and includes further framerate improvements for low-end systems.
This update of 2x0ng features improved level design on four-color levels, as well as several optimizations to prevent slowdown and frame-rate issues experienced...
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I've begun work on my new game.
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Jun 8 2013, 11:26am
Thanks for the OS X port! I'm loving it! 2 comments:
1. F1 on my Mac keyboard is usually assigned to brightness control and I guess it is the case for many users. It may be a good idea to assign help to another key.
2. What about a pause functionality?
Thanks again and keep up the good work!
Hi. So glad you enjoy the game!
Pause is the F12 key. However, I'm going to change the keybindings to play better with Mac OSX due to yours and other Mac users' feedback.
Happy to read that! Can't wait for that revision! I'll post you something if I stumble on something else!
Agreed with Carlos - the music and sound effects are great. The sudden death sound still makes me jump occasionally when I wasn't expecting to die. : )
This game is rocking some retro vibes. It's like a cross between Brickout and Robotron, but better. If the Atari 2600 was released today, 2x0ng would be its killer title.
The variety of enemies and simple, but deep gameplay mechanics kept me interested for hours.
From one gamedev to another: I'm impressed. :-)
Great game so far ^.^ Interesting music, graphics, and concept. The enemies were probably too easy tho, however it was just two levels I played ^.^ Keep up the good work ^.^
Hey thanks Carlos! By the way, the enemies get faster/smarter every level :)
You may notice that a second window opens on Windows, but this is only for debugging output, and will be disabled in the release.