Spring:1944 is a WWII themed RTS based on the open source Spring Engine. Our goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play. Why is this different from the umpteen zillion other WWII RTS games? A few reasons. First: SCALE. In an average game between two players on a medium-large map, you may see upwards of 400 infantry of various types, dozens of halftracks and armored cars, artillery batteries, light, medium and heavy tanks, aircraft and more. And - you build it all yourself. Second: Degree of control. With roots in the classic RTS "Build, expand, destroy" playstyle, YOU make the decisions on what units you think are most suited to the current (and ever-changing) situation, and build accordingly - none of this "here are your two Shermans and thirty men, have fun..." business seen in games such as Sudden Strike.
In addition to a beautiful map, M_26_7 has put together a gameplay video showing off a big tank engagement. Also, we're shockingly close to complete with our models. Woo!
Posted by NemoNobody on Mar 11th, 2008 digg this super bookmark
So while it's been a bit quiet around here for a while, no worries - we're still plugging away at a solid pace. While some serious new developments have come in as far as the game mechanics (limited ammo for vehicles? a supply system that doesn't drive you insane with micro? I think so!), those don't make for very entertaining news posts, so instead I bring you a new video from SpikedHelmet/M_26_7:

AND finally, we have new forums (decent ones, at last) - check them out for more frequent media and status updates.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
nice video brings back some cool memories of red alert :D so thanks for that. videos looking good but i'll just say 1 thing your map boundaries are very apparent in that vid, im sure ur aware of that. Anyway ill keep look at this mod it looks great.
lots of media good start! :D
Looks very nice. What's that completely flat plain at the bottom right side?
Mmmm shadows from smoke. I'm not a tech geek but I'm just wondering why that hasn't been implemented more and properly in emerging real-time game engine rendering?