Spring:1944 is a WWII themed RTS based on the open source Spring Engine. Our goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play. Why is this different from the umpteen zillion other WWII RTS games? A few reasons. First: SCALE. In an average game between two players on a medium-large map, you may see upwards of 400 infantry of various types, dozens of halftracks and armored cars, artillery batteries, light, medium and heavy tanks, aircraft and more. And - you build it all yourself. Second: Degree of control. With roots in the classic RTS "Build, expand, destroy" playstyle, YOU make the decisions on what units you think are most suited to the current (and ever-changing) situation, and build accordingly - none of this "here are your two Shermans and thirty men, have fun..." business seen in games such as Sudden Strike.
The Spring 1944 Development Team is searching for someone to help us out with media and marketing. If you've got a talent for putting together gameplay...
This is a boring update on how we're doing, so you all know that we're not off in our cozy holes playing this game rather than working on it. Oh, and...
In addition to a beautiful map, M_26_7 has put together a gameplay video showing off a big tank engagement. Also, we're shockingly close to complete with...
Our first release was a bit rough, but we're working to fix the bugs and adding lots of cool new content in the meantime.
Our first proper beta is now out and available for general testing. It is a 'lite' build in terms of units, but fully playable and lots of fun. Give it...
We're looking to have a "lite" release out by December 20th. It's time to get your war on!