Gameplay

In Spookville: Cabin Escape, players step into the shoes of a courageous protagonist determined to save their parents from the clutches of an evil force.

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The tranquil setting of a cozy cabin nestled deep within the dark woods becomes a nightmarish battleground as a wicked scarecrow emerges as the primary antagonist. Armed with cunning intellect and an arsenal of cleverly concealed tools, players must navigate a series of spine-tingling puzzles, uncover hidden secrets, and face hair-raising challenges.

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Prepare to be gripped by a tale of dark magic and supernatural powers as you unravel the chilling mystery that surrounds the cabin. With atmospheric visuals, haunting soundscapes, and an immersive storyline, Spookville: Cabin Escape transports players into a world where danger lurks around every corner, and courage is their only lifeline.

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Will you have what it takes to outsmart the scarecrow and rescue your parents from an unimaginable fate? Prepare to embark on an unforgettable journey filled with fear, suspense, and triumph.

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About

​Developer Chad McRae's meticulous attention to detail and passion for creating captivating gameplay experiences shines through in every aspect of Spookville: Cabin Escape. Prepare to lose yourself in a game that will test your wits, push your limits, and leave you breathless. Are you ready to face the darkness head-on and fight for your family's salvation? Spookville: Cabin Escape awaits, and it's an adventure you won't soon forget.

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Thank you!

Thank you all for following us for a year now and thank you IndieDB for the feature in the monthly newsletter!

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We at IndieScape Games appreciate it.

New Mechanics

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We are happy to announce we have implemented our gathering and building mechanics into the world of Spookville! Throughout the game and ideally, during daylight, you will be encouraged to gather different resources to upgrade and build defenses at your cabin.

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Currently, there are three different resources, two of which you can gather in the wilderness: wood and stone. Components, which we are planning to make a requirement for upgrading your weapons, will be distributed via completing storyline quests.

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Bicycle Riding

Legs get tired, explore Spookville quicker on your bicycle than on foot!

There will be trophies and achievements to unlock that require the use of your bike, so get to riding!

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We Want Your Feedback

We have a couple of questions we want answered from our player base, which means YOU!

  • Should enemies drop resources, maybe like the valuable component resource?
  • Resources currently will show on the Map screen, should they be hidden but still show on the compass?
  • Are you ready to play? A closed beta will be available to those who sign up for our Email subscription list and join our Discord.

Recent Dev Log

Please watch our latest developer log on our YouTube channel here:


15 Months Of Development on our Third-Person Shooter

15 Months Of Development on our Third-Person Shooter

News 2 comments

We have launched our Steam page and are looking for you to Wishlist!

Spookville's Official Trailer & Steam Page Now Up!

Spookville's Official Trailer & Steam Page Now Up!

News

After 15 months of the father/son duo building a game after work and school, we have hit the milestone of launching our Steam page and releasing our teaser...

New Enemy Type, Health System, and New Melee Animations

New Enemy Type, Health System, and New Melee Animations

News 2 comments

We have been hard at work the past few months revamping our combat system, implementing new AI behaviors and a health system, and completely changing...

Goodbye Unity, Hello Unreal Engine 5

Goodbye Unity, Hello Unreal Engine 5

News

After much deliberation and thought, we decided to leave the Unity game engine after 14 years and 2 released games.

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FuriousChad Creator
FuriousChad - - 33 comments

New dev log out, article coming soon!

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