IndieScape Games creates addicting mobile and story-driven desktop games that separate themselves from the pack of other independent game companies. The employees operate at 100% remote allowing the employees to work independent of time and life constraints. This allows total creativity for whenever it hits.

Built on the backbone of building games that the developers want to play, there is over 10 years of video game development experience. Starting with Blitz3d in 2004 and now Unity 3d starting in 2009, IndieScape Games currently uses Unity 3d for all of their projects. As gamers first, the developers game libraries are over 500 games long with more added monthly.

Please check out our website and register for our community for special perks not available for the public. Some extras you may get by registering are:

  • Receive daily rewards upon login in-game
  • Meet other players of our games
  • Ability to enter contests for special prizes both in and out of our games

The more of our games you own, the more prizes you get.

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Cowboy Clickers

Cowboy Clickers

Point and Click

Cowboy Clickers is an idle/clicker game that sets you in the wild west. Progress through 12 unique levels fighting off enemies and making a quick buck...

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Latest tweets from @indiescapegames

Did you see my VR video? WW2 U-boat simulation in 8 hours in #unity3d #gamedev #indiedev

Mar 18 2018

Unity makes VR so easy I created a WW2 U-boat simulation in 8 hours!

Mar 18 2018

Developer Blog #5 is up! Hire workers to harvest resource materials for structures! #gamedev #indiedev...

Mar 10 2018

Want to promote your game? Sign up for free @indieboost_io Early Access before March 15th! #gamedev #indiedev

Mar 8 2018

Monster Tower Defense Blog #4: via @YouTube

Mar 4 2018

Source control initialized! We have enough #gamedev to start implementing source control for all of our projects! #indiedev

Mar 3 2018

We are running behind but will have a new video up for tomorrow; Showcase Sunday! #gamedev #indiedev #showcasesunday

Mar 3 2018

Hero tower added! Now the enemies can be killed by our spearman.

Feb 25 2018

Developer Blog #2 released! Learn how I implemented simple waves of enemies targeting a castle wall!

Feb 23 2018

Dev blog #1 for Halloween Defense!

Feb 14 2018

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