Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Practice at Pinabashi Park
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Speed Dreams 2.0 - Practice Session at Pinabashi Park in a Boxer TRB-RS using G27 with manual (grid) gear box and clutch.

Video Details
Type
Demonstration
Date
Apr 12th, 2012
Length
04:31
Filename
speed-dreams-20-practice-at-pinabashi-park.mp4
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only