Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.

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Blog RSS Feed Report abuse Latest News: 2.1beta Released

0 comments by mungewell on Nov 18th, 2013

We're pleased to announce the 2.1beta release, which became available on Desura on Monday 18th 2013 for Windows, Linux32 and Linux 64. This represents approximately a year of coding effort from the SpeedDreams team, building on the 2.0 release to add greater stability, new features and tuning of the physics engine.

As a beta, we have limited the install to just the 'base' package, which includes the 'Espie' track and the latest 'supercars' category. Future releases will include additional track and car packages.

As always we'd like to hear your comments and opinions,  head over to our forums and tell us what you think.

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Speed Dreams 2.0 RC1 HQ Cars/Tracks (deb)

Speed Dreams 2.0 RC1 HQ Cars/Tracks (deb)

Feb 23, 2012 Patch 0 comments

Speed Dreams 2.0 (Release Candidate 1) HQ Cars/Tracks add-on package for Ubuntu/Debian.

Speed Dreams 2.0 RC1 More HQ Cars/Tracks (deb)

Speed Dreams 2.0 RC1 More HQ Cars/Tracks (deb)

Feb 23, 2012 Patch 0 comments

Speed Dreams 2.0 (Release Candidate 1) More HQ Cars/Tracks add-on package for Ubuntu/Debian.

Speed Dreams 2.0 RC1 WIP Cars/Tracks (deb)

Speed Dreams 2.0 RC1 WIP Cars/Tracks (deb)

Feb 23, 2012 Patch 0 comments

Speed Dreams 2.0 (Release Candidate 1) WIP Cars/Tracks add-on package for Ubuntu/Debian.

Speed Dreams 2.0 RC1 Base Data (deb)

Speed Dreams 2.0 RC1 Base Data (deb)

Feb 23, 2012 Full Version 0 comments

Speed Dreams 2.0 (Release Candidate 1) Base package for Ubuntu/Debian i386, contains required files plus 1 track and 1 set of cars.

Speed Dreams 2.0 RC1 Base (deb i386)

Speed Dreams 2.0 RC1 Base (deb i386)

Feb 23, 2012 Full Version 0 comments

Speed Dreams 2.0 (Release Candidate 1) Base package for Ubuntu/Debian i386, contains binaries only 'Base Data' package required.

Speed Dreams 2.0 RC1 Base (deb amd64)

Speed Dreams 2.0 RC1 Base (deb amd64)

Feb 23, 2012 Full Version 0 comments

Speed Dreams 2.0 (Release Candidate 1) Base package for Ubuntu/Debian amd64, contains binaries only 'Base Data' package required.

Post comment Comments  (0 - 10 of 107)
madbad
madbad Nov 18 2013, 12:49pm says:

The today (18/11/2013) 2.1beta release Install and works fine on my systems (windows 7 and Fedora Linux).

Is a nice game give it a try!

+1 vote     reply to comment
unaccounted4
unaccounted4 Nov 12 2013, 6:52pm says:

Tried 2.1.0 beta...

Shite don't work, son.

Improperly packaged (missing libs), improlerly coded (/media/xubuntu calls when I'm running Fedora) and apparently not one person bothered to test this piece of crap. *slow clap* Impressive.

0 votes     reply to comment
mungewell
mungewell Nov 14 2013, 12:25am replied:

New files scheduled for release on Monday once/if they are approved by Desura.

BTW this has taken a solid week of my free time testing/coding/figuring out... so don't be so ungrateful!

+1 vote     reply to comment
skyfortress
skyfortress Dec 19 2012, 2:00pm says:

Will the linux version ever get updated to 2.0. I only see the option for 1.4 on my screen?

+2 votes     reply to comment
mungewell
mungewell Dec 20 2012, 6:30pm replied:

... I wish someone would build a MCF for SD2.0 on Linux

If you're on Ubuntu/Debian there's a PPA here:
Launchpad.net

+1 vote     reply to comment
n0cturno
n0cturno Oct 6 2012, 3:03pm says:

DOnt work mandriva 2011 =(

0 votes     reply to comment
Dsdude500
Dsdude500 Sep 24 2012, 6:21pm says:

When I launch the game, it starts to run a command prompt and then says it's not responding. I'm running Windows 7 (64 Bit). Resolution is 1600x900.

+1 vote     reply to comment
mungewell
mungewell Sep 26 2012, 3:36pm replied:

Are you able to 'cut and paste' the debug information from the non-responding command prompt into a forum posting? What GFX do you have?

+1 vote     reply to comment
Rockachella
Rockachella Sep 10 2012, 12:33pm says:

How i know what my computer needs to run this game

0 votes     reply to comment
TheArmbuster
TheArmbuster Feb 19 2013, 3:39pm replied:

I remember a site it runs a test on your pc to see if you can play it. I never used it cuz I dont need to. but i think its called canirunit.com or something. I would recomend getting fraps to show your FPS and you can adjust from there.

+1 vote     reply to comment
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Speed Dreams
Platforms
Windows, Linux
Developer & Publisher
Speed Dreams Team
Engine
Custom Built
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Official Page
Speed-dreams.org
Release Date
Released Nov 7, 2010
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6.4

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Lowest Rated (2 agree) 1/10

Doesn't work.

Apr 2 2012, 8:37pm by Kulgur

Style
Genre
Racing
Theme
Realism
Players
Single & Multiplayer
Project
Indie
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Twitter

Latest tweets from @speed_dreams

All skins of the new SC Murasama #NSX are finished: T.co

Sep 7 2013, 4:02pm

Renember first "Milky Five" post ( T.co ) – now we optimize it & added shadows too: T.co #game #track

Sep 2 2013, 2:12pm

Speed Dreams is again the choice of "World of Gnome" as the best open source racing game. T.co #race #game #oss #GameDev

Jul 23 2013, 11:04am

Coming soon to you: The reworked Murasama #NSX from W-E-C: T.co #car #supercar #game

Apr 9 2013, 3:58pm

All skins of the Kongei (Koenigsegg) are ready for #Speed Dreams 2.1: T.co #car #game #race

Apr 6 2013, 5:04pm

More details, start lights & a lot of texture fixes are offered by the new "Newton Cup" #speedway T.co #game #oss #race

Apr 3 2013, 2:03pm

WDBee startet to #rework the #physics of the #Supercar set, so you will have more #fun #playing #Speed Dreams :) #game #oss

Mar 10 2013, 3:39pm

Nice tiny #features of #Speed Dreams 2.1: Menu #music is now completed, new #OpenGL options allow #texture filtering inside the #game.

Mar 4 2013, 1:11pm

#Speed Dreams is growing: Gaëtan & Joe are now part of the dev #team, Chad will start to #contribute artwork for 2.1: T.co

Mar 1 2013, 3:42pm

Simon nicely rearranged the cams again and added cool front wheel cams too: T.co #game #race #oss

Feb 22 2013, 4:09pm

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