A prototype demo built in our game engine used for Spark Rising. This fast-paced arcade game is a homage to old school NES. Pew pew pew in FPS 8-bit glory...
Spark Rising is a build and battle sandbox game. Build fortresses, defenses, and an army to battle against an invasion of mechs, aliens, zombies, dinos... oh the madness!
Spark Rising has really evolved over the last year. What once was a purely voxel-based sci fi build + battle game, is now more of a mix of procedurally generated worlds with voxel structures as you focus on combat. With such an evolution, we thought it was fitting for the music to evolve as well! Check out this behind the scenes look in this vid:
The original tunes, which are still in the game, have a clear sci fi bend to them. Epic in nature, ethereal at times, and always beautiful. Two tracks were for combat, and two were for building and exploring. Thanks to Clark Aboud the composer, we've listened to these tracks hundreds of times and they still hold up great.
Ongoing, we wanted something that was unconventional, more old school flavored. Something that hits hard fast and would work well for a game trailer, but could also be used in-game with some tweaking. And just so happens around this same time, Dave Dexter the composer reached out to us, saying how he'd love to create some music for the game. Even before we said yes, he created some samples, and they were awesome.
So this vid showcases some of the iterations we took for the music, which is rock flavored, with hints of crunchy guitar and elements of chiptune. This is not a final piece. You'll have to get the game on Steam early access if you want to hear that! But til then, this is an interesting look at how music comes together for a game.
Latest tweets from @sparkrising
Just compiled a list of names from our early backers for a fun little Easter Egg in #SparkRising :)
Jun 17 2015, 6:09pm
Jun 16 2015, 4:24pm
May 6 2015, 5:30pm
Mar 29 2015, 3:18pm
#SparkRising 3.1 is live. Enjoy some pew pew pew this weekend! You should eek out improved framerates thx to some optimization.
Mar 13 2015, 1:52pm
Mar 8 2015, 5:39pm
Comparison screenshot of Spark. Last month vs today! Took awhile to nail the terrain engine, but we're lovin it! T.co
Mar 7 2015, 2:03pm
Mar 7 2015, 1:29pm
@TDMGamingPR The game is still in pre-alpha early access so not quite ready for a review. But more is coming so stay tuned!
Feb 22 2015, 5:06pm