Scorched Metal is an Action RPG with a focus on destructible and interactive environments. The isometric view and simple interface sit atop a deep game full of items to collect, weapons to fire, NPCs to converse with and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses. Combat is party based and real-time, but pause-able so commands can be issued to party members when things get hectic. The vision for Scorched Metal is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects - I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs and Ultima set the bar for interactivity

Report RSS Test facility, weapons, explosions - and many videos!

A lot of progress has been made over the last 3 months with the conversion of spaceRPG (now being referred to as Scorched Metal) into wonderful 3D using voxels. Currently 1/3 of weapon assets have been converted, about 1/3 of the furniture and a small selection of structure pieces. It's playable, but the NPCs have not been re-added yet.

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A lot of progress has been made over the last 3 months with the conversion of spaceRPG (now being referred to as Scorched Metal) into wonderful 3D using voxels. Currently 1/3 of weapon assets have been converted, about 1/3 of the furniture and a small selection of structure pieces. It's playable, but the NPCs have not been re-added yet.

After many hours of work it is in a rough but presentable state and I feel confident enough to demo what has been done so far. I am personally REALLY pleased with how the game looks and feels in 3D, though I know there is a looong way to go. I anticipate having NPCs and AI back up and running in the next two months and more levels to show off.

Lastly, before we get to the videos, I have been testing the demo in browser and hope to have it available for everyone to check out before the end of 2015. Fingers crossed.

Now, on to the visuals!

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TheRenegadist
TheRenegadist - - 2,088 comments

So far this project looks great! So is the basis of the game about running your own ship and crew or is the theme different. Also as a suggestion for a game like this I'd go for the LEGO style of walk animations (Bouncy and not super realistic) as it would definitely fit the voxel theme. Good work on the game and good luck with it, you've earned a tracker.

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gavor Author
gavor - - 5 comments

Thanks, I appreciate it! This game will be a party based action RPG - heavy on the exploring and scavenging but light on the talking. I have another game on hold though which is a ship/crew management game and will be set in the same universe. I could only work on one project at a time due to work and family so I chose this one because it's relatively simpler.

Love your suggestions, they align precisely with what I intend to do.

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thavith
thavith - - 2 comments

Brilliant Mr Shane! It's been amazing watching this game grow from the inception a couple of years back to what it is now. Can't wait to see where it will be in 6 more months!

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