Four months after its release on Steam Early Access, Space Engineers has sold over 250,000 copies and steadily keeps in the top places at the Steam Top Sellers.
Space Engineers has been under intensive development through this period; new updates released on an almost weekly basis. Every update comes with a showcase video demonstrating what is new - all 19 updates can be previewed at Space Engineers’ YouTube channel: Youtube.com
The development team is now working on finishing the Survival mode and the Multi-player.
Space Engineers has also been selected by the players as the 4th best indie game of 2013 in the “Indie Game of the Year Awards” organized by IndieDB and Desura.
“We want to thank everyone who keeps contributing to the development of Space Engineers by publishing their creations on Steam Workshop and YouTube and also sending us valuable feedback and ideas. Space Engineers is about its community!” said Marek Rosa, CEO of Keen Software House.
Space Engineers is available for purchase on the developer’s web site: www.SpaceEngineersGame.com/buy.html, on Steam: store.steampowered.com/app/244850 and at several other online distribution services.
For more details on the development of Space Engineers, you can read Marek Rosa’s blog: Blog.marekrosa.org.
For the latest news on Space Engineers, like us on Facebook www.facebook.com/SpaceEngineers or follow us on Twitter www.twitter.com/SpaceEngineersG
Space Engineers is in alpha stage of development. Everything in the game is subject to change.
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About Space Engineers:
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.
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About Keen Software House:
Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. Company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0.
More information about Keen Software House is available at www.keenswh.com
WOO Congrats!
You guys deserve it!