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I started working on Sonic: The Fated Hour in 1999 at the age of 16. In the intervening years, it has seen a lengthy and drawn-out development cycle as I've repeatedly delayed the project either to recode it from scratch (to improve the game's code base or due to data corruption/loss) or to focus on other projects. I am now back to work on this project full-time, having either canceled, postponed or finished all other projects. I want to finish it, once and for all, before I end up working on it for ten years solid.

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Report RSS Christmas Demo Run-through
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Description

A quick run-through of the most recent demo, created for Christmas 2007. The level is short, sure, but I made it in only five days. The game has changed and improved quite a bit since this.