Solitude (Working Title) is a PSP and PC game using a heavily modified Quake engine, expanding upon the story of Halo: Combat Evolved. Expect a great, brand new single player story and all of the most popular multiplayer modes from Halo: CE! Our team is working hard to bring the game to you as fast as possible so be sure to stay tuned for any new updates. More information can be found on our site at www.halosolitude.com. Note: We are NOT ripping anything from any of Halos! All our models and textures are our own, made by using the original Halo art only as reference.

Adding reloading to Quake

Adding reloading to Quake

Jan 14, 2010 Basic client side coding 13 comments

A tutorial on how to add reloading to Quakes shotgun in qc code, and other tips to help you get started codeing for Quake.

Quake/Solitude Terrian Making

Quake/Solitude Terrian Making

Jan 7, 2010 Basic mapping/technical 16 comments

Today I'm going to talk about how I've started using Nem's MEGA Terrain Generator to, well generate terrain!

How to add coloured lighting to Solitude maps

How to add coloured lighting to Solitude maps

Dec 1, 2009 Intermediate mapping/technical 3 comments

A tutorial by one of Solitudes mappers on how to get coloured lighting into Solitude maps!

Importing models in to Quake

Importing models in to Quake

Jul 28, 2009 Intermediate weapons modelling 20 comments

One method of getting you model converted in to Quakes .mdl format.

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Solitude
Platforms
Windows, PSP
Developer & Publisher
Flaming Ice
Engine
Quake Engine
Contact
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Release Date
TBD
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 - Client Side Coding
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 - Weapons Modelling
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