you don't have to manually place an entity to produce light, like default quake. The textures more naturally emit light from their faces, much like a lightbulb. Instead of having the object that is suppose to emit light and then placing another invisible object (point light) that does the lighting
Mappers can place textures than can emit light more naturally and not waste an entity slot by putting a point light. Supports any color (as you can see haha)
cool to se updates
Wow! that looks really cool!!! and you says its light.... but not light?
you don't have to manually place an entity to produce light, like default quake. The textures more naturally emit light from their faces, much like a lightbulb. Instead of having the object that is suppose to emit light and then placing another invisible object (point light) that does the lighting
Nice... I'm guessing NZP and Cow are going to have this feature to?
Its not an engine feature, its done by the mapcompilers (HLBSP only) and a custom RAD file.
And yes, im using it too ;)
Yo that's dope. Brb making a club map.
Except green?
Quake hates green lol
If they're using a custom palette then green shouldn't be a problem. :)
this is HLBSP, not the (bad) Q1BSP :)