It is back, and better than ever. Coming to an old dusty PSP near you.

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Report RSS Texture Based Lighting (view original)
Texture Based Lighting
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brunocar
brunocar - - 1,158 comments

cool to se updates

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Derped_Crusader
Derped_Crusader - - 971 comments

Wow! that looks really cool!!! and you says its light.... but not light?

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Ghost_Fang Author
Ghost_Fang - - 825 comments

you don't have to manually place an entity to produce light, like default quake. The textures more naturally emit light from their faces, much like a lightbulb. Instead of having the object that is suppose to emit light and then placing another invisible object (point light) that does the lighting

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truenightmare
truenightmare - - 1,558 comments

Nice... I'm guessing NZP and Cow are going to have this feature to?

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dr_mabuse1981 Creator
dr_mabuse1981 - - 1,253 comments

Its not an engine feature, its done by the mapcompilers (HLBSP only) and a custom RAD file.
And yes, im using it too ;)

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Cereal_with_Milk
Cereal_with_Milk - - 59 comments

Yo that's dope. Brb making a club map.

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ThatPolyDude
ThatPolyDude - - 365 comments

Except green?
Quake hates green lol

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ScatterBox
ScatterBox - - 306 comments

If they're using a custom palette then green shouldn't be a problem. :)

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dr_mabuse1981 Creator
dr_mabuse1981 - - 1,253 comments

this is HLBSP, not the (bad) Q1BSP :)

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Description

Mappers can place textures than can emit light more naturally and not waste an entity slot by putting a point light. Supports any color (as you can see haha)