The 8-bit Studios team are developing a "MOV" multiplayer online versus game free-to-play for PC's, next-gen consoles, smartphones and tablets. Pablo Rodriguez, CEO and Creative Director, started dreaming about Skara in 2009. By December 2012 he decided to go in with his friend, Cesar Ortega, to make his dream a reality. Together they founded 8-bit Studios and began assembling a team to develop Skara. Recently 8-bit Studios was licensed to develop Skara using Unreal Engine 4, a product of Epic Studios. We are dedicating all of our time and energy on creating the kind of game that every gamer would want to play. We rely on our supporters, knowing that by listening to them and by giving them an opportunity to participate in the creative process, we are sure to create a better game. That's why we have active social pages and forums and ask for lots of input--so we can put them directly into the game. After all, as gamers, we are very opinionated too and enjoy discussing our point of view
Our Founder was the youngest of eight sons. In that time, the Durno people moved around and had not learned cultivation of plants or how to build great edifices with heavy stones or bricks. Instead, they traveled with their flocks, from the base of the mountains where the First Father was born to the gentle pastures in the valley of the river Aren, following the seasons. They never ventured North or South, for fear of the monsters said to roam the unknown horizons.
The Founder’s many brothers were unruly—always trying to best one another in feats of strength: lifting great stones, running great distances, or climbing great heights. There was nothing they couldn’t make into a competition.
Though the Founder himself was strong and fierce, he was also given to dreaming and feats of the mind. He solved many problems for his people—how to create better animals by only allowing the best to mate, or how to use wind to create a fire strong enough to melt rocks.