A super-fun 2D aircraft shooter with unique graphics and fast paced gameplay.

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1 comment by ColePowered on Sep 23rd, 2013

It's been a funny project. This originally started as a very short project-- intended to be completed in weeks, those weeks turned into months. The main reason is the multi-platform release, which I have never done simultaneously before. But what I have here is perhaps my most polished and best-looking release. It's also the most accessible.



Trailer

Store links:
iTunes
Google Play
Windows Phone
XBLIG

I hope you enjoy.

Here are some promotional codes for iOS:WNHL7WTP9EFH
TWRT96NWK6XF
463NPE9YL9XW
KLL4RRH63N63
P49PXWHRNP9L

Here are some for XBLIG:
T7MYY-PGKV2-K3GDQ-JYDTC-MHWDG
MQ6X2-TTFF3-RMWFQ-FY7BX-GDB3J
MY798-XY8TR-PCRYD-6B3GT-FPQVB
F39J2-3WGJB-W84B7-R4VXP-FR4QQ

I'll be posting more promo codes on Facebook & twitter throughout the day (and the week most likely)!
I'll finish with some more screens...

Post comment Comments
Gn0meSlice Sep 23 2013, 9:21pm says:

Woo, iOS highscore just below cole's! ;]

+2 votes     reply to comment
Gn0meSlice Sep 23 2013, 6:32pm says:

I got one for Xbox! Awesome! I love games like Altitude, Minisquadron, etc.
Congrats on the release!
Please considering porting it to the PlayJam GameStick and the OUYA!

+2 votes     reply to comment
ColePowered Creator
ColePowered Sep 24 2013, 6:53am replied:

Thanks man. Considering ports to OUYA or gamestick. I'm going to have to see what the general reaction is first.

+1 vote   reply to comment
supjay
supjay Jun 8 2013, 2:07pm says:

Reminds me a lot of Altitude. Good luck with your project :).

+2 votes     reply to comment
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Six O'Clock High
Developed By
ColePowered
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Official Page
Colepowered.com
Release Date
Released Sep 22, 2013
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Style
Genre
Arcade
Theme
War
Players
Single Player
Project
Indie
Twitter

Latest tweets from @colejefferies

RT @pixelpopartist: When it comes to the 8-bit psycho-scape, Paul Robertson is the master. #8bit #pixel #art #pixelart #artdirection http:/…

Jul 29 2015, 9:49am

RT @Fobwashed: When you're pretty sure you've got all the bugs worked out and you're testing but then all of a sudden... T.co

Jul 24 2015, 2:55pm

RT @haxpor: Twitterもやってるよ。@nemaoffice (Vine by @nemaoffice) T.co

Jul 21 2015, 7:29am

@nerdtimeblog Awesome! It's going to be a busy month or two ahead but I should have more soon!

Jul 20 2015, 5:58pm

@e_goldfish haha, awesome that's good to hear!

Jul 18 2015, 4:19pm

I just played my old game MegaCity, and oh my Concrete Jungle is superior in every way :D

Jul 18 2015, 4:14pm

This week I've been implementing 'classic mode', which plays like MegaCity #screenshotsaturday #indiedev #gamedev T.co

Jul 18 2015, 5:24am

Finally, I did a new dev update! T.co #indiedev #gamedev

Jul 18 2015, 5:23am

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