Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
Yes! We're finally on Greenlight and we need your help! We've also got a brand new video in celebration and our usual slew of information!
Posted by Helmlock on Aug 21st, 2013
Yes! We're finally on Steam Greenlight and I simply cant express how excited we are to finally have the campaign up and running, we've been hard at work to blow you guys away with new content! Don't forget that it is you guys who determine whether we get onto steam or not so we'd definitely appreciate it if you guys would spend a minute or two to vote for us over there.
Now! Time for the content! We've got a brand new video created by our very own Belmin showcasing a very near final Inferno as well as some of the scripted events that we intend to have within our Survival Arenas. Have a look at the video below and let us know what you think of it!
So I've gone and ended our 'Changing The Way Survival Games Are Played' series just because it was too massive and because the game has changed so much since its inception that I don't feel its fair to call it 'only' a survival game.
That being said that title was reserved for very important updates such as Alpha releases or in this case the launch of our Greenlight Campaign so what I've gone and done is reworded it to something smaller yet something that still holds gravity and henceforth any news update that holds a major landmark for the team will hold the title of 'Major Update'.
Yup, we pushed it slightly(to the end of this month hopefully) just so we could generate a bit more hype for the project, we need the funds to complete the game and the sooner we get more eyes on the game, the better.
But that's not the sole reason! We've got that amazing Cinematic trailer we've been promising and currently it's just going through a sound pass to ensure it hits the quality bar and once that's ready we're going to reach out to various websites and hope that they see the promise that we see in our game.
Be sure to vote for us on Greenlight! Every vote counts after all!
Remember that it makes a huge difference to us knowing that we've got fans out there rooting for us so be sure to tell your friends about us, don't be afraid to leave a comment below just for the heck of it, thanks for your time!