Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
In this article we share the latest news on our upcoming release and show off some of our latest assets including a new Daemon!
Posted by Helmlock on Oct 1st, 2012
What's Changed Since Last Time?
Iman has been busy testing the Spawning, AI, Melee and Character Code and so far they all check out just fine and it looks like I'll be getting an .exe file soon, after he gives me the OK he'll then start working on our next batch of systems(which include the ravager jumping onto and off ledges) that we'll be implementing in the version after our next release.
Nemiya Rookwood is a new talented character artist that has joined our ranks, he's the guy responsible for the jaw dropping Glutton Daemon below; Currently he's completed the base of the High Poly and Low Poly versions of the Model and is now tweaking them both a bit more before moving onto texturing while Artem gets started on the rig and animations.
Ian and Marcus have still been caught up with work and due to that haven't been able to pull out any new work for Siege of Inaolia but that doesn't mean new level's aren't in the works.*hint*
Tons of Assets?
each other improve our skills and output, all of the texturing work has all been him and I've recently gone back and remodeled and optimized some of our old assets such as the crate, barrel, chest and so on and with Joost's help they've turned out greater than they were! Have a look at em below.
Some of you may have noticed our new news segment, something we call 'Mini-Updates', as you know this new news segment focuses on showcasing some of our latest work in really small bite sized chunks that we'll be releasing every week of a month leading up to our normal 'Changing The Way Survival Games Are Played' segment at the very end of the month; This allows us not only to hopefully get eyes on our game out there but also to give the team something to aim for every week so that they may be showcased in our segments.
If you missed the previous Mini-Updates I'll be linking them below: