Shooty Squad centers around fast paced, competitive gun-play.

With low poly and simplistic graphics, the goal is to get game play as smooth as possible.

With a variety of guns from machine guns, snipers or even RPG's. Beating your opponent will take not only quick reflexes, but being smart about how you play !

Learning the location and advantages of each gun, will be the key to winning against your opponents.

Each map has been designed with keeping the game as balanced as possible. Each map will have its own unique flow and personality !

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Shooty Update


Refactoring Code
So this week was a really fun week .... Not !
Most of this week I have been refactoring a lot of the code for shooty squad... I realized after implementing the offline zombie a few weeks ago that the code for adding new game modes, was not very scale-able and overall was quite poor and rushed. Adding new game modes meant modifying existing code adding an if statement here there and everywhere. So the goal obviously was to re design the code so that adding new game modes meant that we didn't have to change old code and just added new code. This also allowed me to implement offline character, so that if i wanted to test a level I wouldn't have to go through the whole process of hosting a game selecting a level etc.. This means I can quickly test new character abilities etc, and test new maps.

Going forward this make having different game modes added a lot easier, and there will be a nice smooth workflow !

Other changes

Not much has been added visually since last week however I did add a little gold node asset in the lowest levels of underground..


Shooty Squad Update !

Shooty Squad Update !


Shooty squad update, with a new offline game mode, and also a new multiplayer map.


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Shooty Squad
Developer & Publisher
Liam Doherty
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Latest tweets from @shootysquad

Slowed down the rocket speed, and added #lowpoly explosion and trail. #gamedev #indiedev #madewithunity

Oct 15 2017

RT @Elemntal_Design: Ninja Skull | Speedart | Illustrator | #gfxpay #Twitch #eSports @HyperRTs @AlienRTs @Relay_RTs @GFXCoach

Sep 27 2017

Another look at CTF map in the works ! Designed by @BlazeDillon #leveldesign #gamedesign #indiedev #gamedev

Sep 13 2017

First Capture the flag map in the works ! Designed by @BlazeDillon #leveldesign #gamedesign #indiedev #gamedev

Sep 13 2017

Also implemented a more authentic blood impact ! #gamedev #indiedev #lowpoly #madewithunity

Sep 13 2017

Implemented smoke clouds that fit the art style better ! #gamedev #lowpoly #indiedev

Sep 12 2017

RT @TwoMammoths: For interested: almost all textures in #Archaica come from awesome @GameTextures! #gamedev #indiedev #gameart

Sep 11 2017

RT @NYUGameCenter: Experience the mind blowing tactical strategy of Rondo 6 (@rondo6thegame) at the Incubator showcase tonight, 7PM!

Sep 10 2017

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