Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Sneak peek at some the planned variety with support modules, thinking of a 'Borderlands' style system - what do you think? Get involved in the debate: Forums.shallow.space
Awesome :) Can't wait to create my own classes and see how different loadouts work out. Like trading movement speed for more armor.
What if you could dismantle a module or weapon or whatever object you have and get a blueprint to how to build one?
Well I think the player will salvage blueprints from the wrecks and then will just have access to the tech until they delete the blueprint or use it for crafting.
I can't see salvaging individual components working too well because ships will get destroyed and when you run out of a particular module you'll then have to reconfigure one or more ships which would get tiresome fast.
I like what your doing and I was wondering about something (I know this is all WIP). Would it be better to have the module name at the top and the type underneath or to keep the text format the way it is?
Hmmmm yeah you might be right actually, I'll try this and see how it looks. Thanks! :)