Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Merc heavy and light cruisers set upon by two wings of TCN fighters and two TCN frigates.
That's a pretty beam, looks a bit off-centre, but that's fine, won't notice in the thick of battle :P
I only noticed that after I posted hehe I can't get the damn MBL turret exit points to line up - it weird because the HBL line up fine. Ah well, i'll look at it later...
Meh, just make the beam bigger, that'll fix it right...