Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
If the player is going to be able to fit out there own ships, then the're going to want to see the fruits of their labour. The text above the ships displays damage and status in a traditional RPG style and i'll tell you this; that isn't going to be the only page i'm gonna rip out of the D&D manual ;)
Will the colour of the bar stay the same at every level of health?
Was thinking it is practically impossible to see in real-time, what's the point but you're playing it - do you find it useful as you hop in and out of real-time?