Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
You can never have too many options as a fleet commander, I look forward to watching the strategy's of the LetsPlayers when the alpha is born into the world, I think the beauty of this game will be in it's openness and it'll be interesting indeed when married to the planned detailed narrative.
Wouldn't FIRE AT WILL and AUTO ENGAGE be the same thing?
Or is Auto Engage also movement?
That's right yeah, AUTO ENGAGE is also movement.
Also, FIRE AT WILL and RETURN FIRE are mutually exclusive options allowing the player to attract aggro or prevent it. This is important because even though a hostile ship might come near you it doesn't mean it will attack you and ships can cover for each other.
That's handy