Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Into the top 100 cheers guys! Be sure to vote for us in the final round - new video on it's way very soon.
This is looking cool, is there going to be an in game economy get new ships by selling enough ore or something? (voting now on for awards)
Cheers dude, I think it's going to be weapons that are traded mainly. The TCN will have some pretty solid ship variants but I think it'll be blueprints that are traded rather than the ships themselves. Thanks!