An action-adventure stealth game mixed with parkour being developed for
PC & PlayStation Vita.

Be sure to check the comments every now and then! I post small updates there as well. :D

The Transition
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Progress Update 1

The first town was modeled by Stan Omelka:
Check out his work!

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The Transition is coming along good... LOL Blah.
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6 comments by KamRandle on May 1st, 2014

Hey! As I said in my last update, I switched to Unity for the development of Shadows. The fact that I don't have to write my own engine and stuff, really saves time and allows the game to progress faster. So far, my experience with Unity for PSM has been good (although, I didn't have a in-game capturing system so I have to record videos in the editor). The game has been coming along well, and without the limits of traditional PSM, I can make things even better than they were in the original version. Now that I can use lights, the original town model has been scrapped because the normals were messed up which caused incorrect lighting. I will now be creating the levels myself. (haven't received any more mail from the creator) Anyways, I've created some cool stuff for the game with Unity so far. The player can move, crouch, jump, slide, climb (right now, you teleport above the surface. will be adding an animation later along with a model), wall jump, climb poles/pipes and use the grappling hook to swing around, push, or pull objects. I originally had wallrunning setup, but decided to approach it a different way (I would like it to feel something like in this demo) so I will be uploading a separate video after I'm finished. Here's a video to show you what I've been working on so far. I had to record it in the editor due to the fact that I haven't implemented an in game capture system and haven't made it to the store to purchase a new camera yet, so I'm kind of failing, haha. I have the editor's game window resolution set to 960x544, which is the resolution of the Vita, so it looks like it does in the editor on the Vita, but just on a smaller screen.

I like that music. xD Next up on the list is finishing the wallrunning system, and uploading a video of that here as well as work on the new level. That little slim capsule you see in the video is actually an enemy, just without the model. Although, it's AI is disabled due to the fact that the scripts are not finished and it is nowhere near ready to show. I would like the enemy to be able to climb up objects, and do most of the stuff the player can do. So I'll start researching some advanced AI techniques. Getting a simple player model as well as some simple animations is also on the list. I just didn't want to keep you guys waiting until all those were done. Your support means a lot to me and I really appreciate all the support I have been receiving. Thanks for everything, and thanks for taking time to read this. See ya on the flip side! (I guess, just wanted to say that) lol


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Nyanch Jun 2 2014 says:

Keep it up man, I'll buy it on the spot! Especially for the PSVita

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KamRandle Creator
KamRandle Mar 25 2014 says:

Now to implement Atmospheric Scattering, with Time of Day. :D

+1 vote   reply to comment
himanshugoel2797 May 5 2014 replied:

You sure the Vita can take that? It's only PSM... It can barely take SSAO

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KamRandle Creator
KamRandle May 6 2014 replied:

Atmospheric Scattering in the PC version of my engine, not the PSM, lol. I know it can't handle it and would never try. xD

+1 vote   reply to comment
himanshugoel2797 May 14 2014 replied:

Actually, now, with SDK 2.0 upcoming, maybe the Vita can :P I tried implementing Atmospheric scattering in my engine but didn't notice enough of a graphical improvement for the performance cost.

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KamRandle Creator
KamRandle May 16 2014 replied:

Haha, I didn't see that, lol. Hopefully, 2.0 will be a huge improvement.

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KamRandle Creator
KamRandle Mar 16 2014 says:

Hey! The next update will be mostly PC focused. :) I'm not dead, haha.

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KamRandle Creator
KamRandle Feb 8 2014 says:

Reworked. ;) Progress Update 7 coming soon.

+1 vote   reply to comment
Themoneyman99 Feb 18 2014 replied:


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tyeswo Feb 16 2014 replied:

Nice. Cant wait

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Shadows (PC/PSM)
Windows, VITA
Developer & Publisher
Kold Games
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Single Player

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Jan 21 2015

@hgoel0974 School and stuff keeps stalling development. I now have a PC version of it setup with deferred rendering though. Lol

Feb 13 2014

@hgoel0974 cool! Sounds good. And yep! I'm still working on it. I'm finally releasing Update 7 soon.

Feb 13 2014

@hgoel0974 lol ok, how is everything going? Is the Crimson Diaries still in development? :D

Feb 13 2014

@hgoel0974 On PSM?

Jan 28 2014

Can't wait for the @ID_Xbox update! I've been constantly stalking my inbox.

Jan 22 2014

Sometimes, I have to just sit back and game to get my creativity flowing.

Jan 13 2014

Back to Work.

Dec 8 2013

Working on Progress Update 6, coming soon. Stay tuned.

Nov 13 2013

Shadows (PC/PSM) Windows, VITA game via @IndieDB

Oct 24 2013

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Shadows (PC/PSM)
Shadows (PC/PSM)
Last Update
1 year ago
52 members