An action-adventure stealth game mixed with parkour being developed for
PC & PlayStation Vita.

Be sure to check the comments every now and then! I post small updates there as well. :D

The Transition
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Progress Update 7
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Progress Update 3
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Progress Update 1


The first town was modeled by Stan Omelka:
Stanomelka.carbonmade.com
Unlimit3d.carbonmade.com
Check out his work!

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The Transition is coming along good... LOL Blah.
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6 comments by KamRandle on May 1st, 2014

Hey! As I said in my last update, I switched to Unity for the development of Shadows. The fact that I don't have to write my own engine and stuff, really saves time and allows the game to progress faster. So far, my experience with Unity for PSM has been good (although, I didn't have a in-game capturing system so I have to record videos in the editor). The game has been coming along well, and without the limits of traditional PSM, I can make things even better than they were in the original version. Now that I can use lights, the original town model has been scrapped because the normals were messed up which caused incorrect lighting. I will now be creating the levels myself. (haven't received any more mail from the creator) Anyways, I've created some cool stuff for the game with Unity so far. The player can move, crouch, jump, slide, climb (right now, you teleport above the surface. will be adding an animation later along with a model), wall jump, climb poles/pipes and use the grappling hook to swing around, push, or pull objects. I originally had wallrunning setup, but decided to approach it a different way (I would like it to feel something like in this demo) so I will be uploading a separate video after I'm finished. Here's a video to show you what I've been working on so far. I had to record it in the editor due to the fact that I haven't implemented an in game capture system and haven't made it to the store to purchase a new camera yet, so I'm kind of failing, haha. I have the editor's game window resolution set to 960x544, which is the resolution of the Vita, so it looks like it does in the editor on the Vita, but just on a smaller screen.

I like that music. xD Next up on the list is finishing the wallrunning system, and uploading a video of that here as well as work on the new level. That little slim capsule you see in the video is actually an enemy, just without the model. Although, it's AI is disabled due to the fact that the scripts are not finished and it is nowhere near ready to show. I would like the enemy to be able to climb up objects, and do most of the stuff the player can do. So I'll start researching some advanced AI techniques. Getting a simple player model as well as some simple animations is also on the list. I just didn't want to keep you guys waiting until all those were done. Your support means a lot to me and I really appreciate all the support I have been receiving. Thanks for everything, and thanks for taking time to read this. See ya on the flip side! (I guess, just wanted to say that) lol

Kam

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Post comment Comments  (0 - 10 of 50)
Nyanch
Nyanch Jun 2 2014, 4:45pm says:

Keep it up man, I'll buy it on the spot! Especially for the PSVita

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KamRandle Creator
KamRandle Mar 25 2014, 12:29am says:

Now to implement Atmospheric Scattering, with Time of Day. :D

+1 vote   reply to comment
hgoel0974
hgoel0974 May 5 2014, 1:36pm replied:

You sure the Vita can take that? It's only PSM... It can barely take SSAO

+1 vote     reply to comment
KamRandle Creator
KamRandle May 6 2014, 12:20am replied:

Atmospheric Scattering in the PC version of my engine, not the PSM, lol. I know it can't handle it and would never try. xD

+1 vote   reply to comment
hgoel0974
hgoel0974 May 14 2014, 11:06pm replied:

Actually, now, with SDK 2.0 upcoming, maybe the Vita can :P I tried implementing Atmospheric scattering in my engine but didn't notice enough of a graphical improvement for the performance cost.

+1 vote     reply to comment
KamRandle Creator
KamRandle May 16 2014, 9:59pm replied:

Haha, I didn't see that, lol. Hopefully, 2.0 will be a huge improvement.

+1 vote   reply to comment
KamRandle Creator
KamRandle Mar 16 2014, 7:09pm says:

Hey! The next update will be mostly PC focused. :) I'm not dead, haha.

+1 vote   reply to comment
KamRandle Creator
KamRandle Feb 8 2014, 4:30pm says:

Reworked. ;) Progress Update 7 coming soon.

+1 vote   reply to comment
Themoneyman99
Themoneyman99 Feb 18 2014, 8:23pm replied:

Hot

+1 vote     reply to comment
tyeswo
tyeswo Feb 16 2014, 12:35pm replied:

Nice. Cant wait

+1 vote     reply to comment
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Icon
Shadows (PC/PSM)
Platforms
Windows, VITA
Developer & Publisher
Kold Games
Engine
Unity
Contact
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Release Date
TBD
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Style
Genre
Stealth
Theme
Medieval
Players
Single Player
Project
Indie
Twitter

Latest tweets from @koldgames

@hgoel0974 School and stuff keeps stalling development. I now have a PC version of it setup with deferred rendering though. Lol

Feb 13 2014, 10:26pm

@hgoel0974 cool! Sounds good. And yep! I'm still working on it. I'm finally releasing Update 7 soon.

Feb 13 2014, 10:25pm

@hgoel0974 lol ok, how is everything going? Is the Crimson Diaries still in development? :D

Feb 13 2014, 6:17pm

@hgoel0974 On PSM?

Jan 28 2014, 11:02am

Can't wait for the @ID_Xbox update! I've been constantly stalking my inbox.

Jan 22 2014, 10:12pm

Sometimes, I have to just sit back and game to get my creativity flowing.

Jan 13 2014, 8:19pm

Back to Work.

Dec 8 2013, 4:24pm

Working on Progress Update 6, coming soon. Stay tuned.

Nov 13 2013, 10:48am

Shadows (PC/PSM) Windows, VITA game T.co via @IndieDB

Oct 24 2013, 9:44am

Crimson Diaries: The mystery begins (PC/PSM) Windows, Linux, VITA game T.co via @IndieDB

Oct 24 2013, 9:44am

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Shadows (PC/PSM)
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