The Transition
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Progress Update 1
The first town was modeled by Stan Omelka:
Stanomelka.carbonmade.com
Unlimit3d.carbonmade.com
Check out his work!
Hello all, if anyone is still there. As you might have heard, PlayStation Mobile was discontinued quite a bit ago. It pains me to know that I was never able to finish the game and deliver it to you guys. I was 13 when I first began working on the project. I will most likely be deleting the page for this project very soon. If it does stay up, it'll be for portfolio use. I just wanted to let everyone know. Since PlayStation Mobile discontinued, I've been working on a project that I've really been planning for a while based on Unreal Engine 4. I'll definitely have more to show by the end of this year, but for now, here are a couple screenshots of my new project. I am constantly active on the Unreal Forums. Sorry that I wasn't able to finish Shadows. I really wanted to.
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Keep it up man, I'll buy it on the spot! Especially for the PSVita
So AWESOME! Unity seems WAY better!
Now to implement Atmospheric Scattering, with Time of Day. :D
You sure the Vita can take that? It's only PSM... It can barely take SSAO
Atmospheric Scattering in the PC version of my engine, not the PSM, lol. I know it can't handle it and would never try. xD
Actually, now, with SDK 2.0 upcoming, maybe the Vita can :P I tried implementing Atmospheric scattering in my engine but didn't notice enough of a graphical improvement for the performance cost.
Haha, I didn't see that, lol. Hopefully, 2.0 will be a huge improvement.
Hey! The next update will be mostly PC focused. :) I'm not dead, haha.
Reworked. ;) Progress Update 7 coming soon.
Hot
Nice. Cant wait