This the demo built for London Gaming & Anime Convention, improved based on the feedback given by the many attendees that played during the weekend. You...
Imagine being trapped in a game, a game you are forced to play because it means your life, a game being controlled by an insane and unknown individual who loves to see a challenge. This is you, and the host is Dyer. You have been strapped with explosives and the only way to avoid them setting off is to reach each checkpoint, while avoiding deadly obstacles that are either made to kill you, or hunt you. There is only one hint to your freedom, a secret. You must find the secret of escape if you are to survive Dyer’s Game.
The Animeleague staff were brilliant to work with, providing us tables and equipment if needed, we were invited to speak at the opening ceremoney and a Q&A on indie games development so we had plenty of opportunities to get involved with the attendees.
I also had a chance to play through some of the other indie games on show, including some watch worthy titles such as Kraden's Crypt, Legena: Union Tides, Narcisistic and #Dungeon, as well as other titles with potential such as Bard to the Future, Playtanic and some current releases like Spelmy and Space Farmers.
Of course several people had a chance to try Secret of Escape, and were thrown back by the challenging gameplay. While there were some technical issues, it's good to see a lot of people enjoy the difficulty and showed a lot of determination to finish the eight level demo, some of them even succeeding in the LGAC exclusive challenge of finding the hidden passage to win a random mystery Steam Game Key.
The original LGAC demo had a video and the hidden passage challenge which have been removed to provide a more closer experience to the released game.
Many thanks to Animeleague for arranging the Indie Zone, as well as the other indie developers, exhibitors, vendors and attendees for making the convention such an awesome experience, I hope to return next year.
Latest tweets from @gamepopper
5hours 51mins ago
Sorry I'm late to the party, but after reading the additions, I love the New 3DS model. Hopefully it will get an international release.
5hours 56mins ago
@gnerkus Haxe builds for Flash, HTML5, Windows, Mac, Linux, iOS, Android and Blackberry, all natively.
6hours 6mins ago
6hours 7mins ago
6hours 10mins ago
14hours 38mins ago
Oh hey! I see @radiangames are releasing games on Windows Phone now! :D
14hours 41mins ago
16hours 31mins ago
@Gama11_ It also doesn't like .ttf fonts but that doesn't surprise me.
16hours 47mins ago
@Gama11_ I don't think I've ever gotten it working in HTML5, just flash and windows.
16hours 52mins ago