ScrumbleShip is the most accurate space combat simulation devised to date. Gather resources, construct a capital ship out of individual blocks, then pilot it with AI or human help against other players.
ScrumbleShip allows you to have exactly one block in your inventory at any given time. On the left you can see the suit interface to seeing which block you're carting around.
Those little cream-coloured bits the text is on are analogous to old timey cash registers - Once you pick up a block, they pop up with the correct text written on them. Once you place a block, they fold back into the left portion of the screen.
Rotation indicator! It might get switched out at some point, but for now it's a handy method to tell how the block you're about to place will be placed.
This will likely be out in bleeding edge sometime today.
This is so awesome!!! :D And you were right, it totally looks like it belongs there. Love the old-timey cash register look.
I like that it'll pop out when you're carrying something, and pop back in when not needed. Keeps the view clean. I imagine the suit gauge will do the same based on whether you're wearing a suit.
Looking forward to the bleeding edge! Will it be implementing the one-block carrying limit too?
ScrumbleShip allows you to have exactly one block in your inventory at any given time. On the left you can see the suit interface to seeing which block you're carting around.
Those little cream-coloured bits the text is on are analogous to old timey cash registers - Once you pick up a block, they pop up with the correct text written on them. Once you place a block, they fold back into the left portion of the screen.
Or will once I get that bit coded.
Cheers,
-Dirk
What does the arrow on top mean?
Or is it a secret?
Rotation indicator! It might get switched out at some point, but for now it's a handy method to tell how the block you're about to place will be placed.
This will likely be out in bleeding edge sometime today.
Cheers,
-Dirk
Oh, I like that!
This is so awesome!!! :D And you were right, it totally looks like it belongs there. Love the old-timey cash register look.
I like that it'll pop out when you're carrying something, and pop back in when not needed. Keeps the view clean. I imagine the suit gauge will do the same based on whether you're wearing a suit.
Looking forward to the bleeding edge! Will it be implementing the one-block carrying limit too?
That'll be in a future bleeding edge version. There's actually a lot of systems I need to implement before that REALLY makes sense.
Cheers,
-Dirk