Background
I'm reviewing small details of animation and effects relating to the Witch.
Current work
Several fine adjustments have been made in the behavior of the character, small things, but what really stands out is undoubtedly the fact that adjusted the process of fly and stop on the tree (or tower) selected.
Had defects that were causing the particles to be active all the time, I adjusted the process for when stopping on selecting the particles stay inactive and also the State of character (for programming purposes).
Another important point that I tweaked was the model really look at your destination, the Game Object that is the parent of the model was doing everything correctly but the model of the little witch was not positioned correctly for your destination.